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Could the Wii U Actually be Stronger than the PS4/Xbox One?

PS4 Xbox One Wii U

There is so much technical jargon in this post it made my head spin. But there is a guy who actually thinks the Wii U is stronger than the PS4 and Xbox One, and he ‘appears’ to be doing a good job of explaining why. Read the full post here. Or you can get the cliff notes version below. 

This comes from gamrConnect user Kaizar

The Wii U’s CPU is more efficient and can do more, with 3 cores for gaming, than the PS4 does with the 4 use for games. There is practically no resource management on the PS4, the Wii U will make good use of the resources available. CPU+eDRAM will result in much better performance than the PS4, something that is being seen already with the performance in Nintendo’s upcoming games.

Now the biggest issue here is the GPU, and the lack of information on it. As stated above, with it being under heavy NDA, for all we know the numbers we know can be minimum specs. Another issue is Sony’s numbers don’t match up with the performance, which judging by their history, shouldn’t be a surprise to anyone they are exaggerating their tech. Something we already saw with Deep Down earlier this year. Here are some real world results.

They don’t match the proposed specs, and we know there isn’t much leeway for the PS4/XBO, they won’t have much change over the years, being practically completely off the shelf parts. The PS4’s lock only thing that can happen are firmware/BIOS updates that increase the clock rate, which can cause several issues. We know the bare minimum about the Wii U Specs, while have numbers beyond what the PS4 is known to do. 

Forza is hitting the walls, as is Knack and Killer Instinct. We are a long way from even discovering the Wii U’s limits, much less hitting them. It’s easy to discard this because of the bigger numbers, but the numbers being bigger don’t always mean better. These boxes are designed as PCs, you may have noticed that it takes 2-4GB Minimum of RAM and a much better CPU+GPU than the consoles have with 512MB of RAM, to even play those games, and the difference is already negligible in most cases, the PS4/XBO should be seen in the same light, inefficient, and most of the resources are split away from gaming. The Wii U is more capable than what can be seen at first glance, and what we’ve seen is the bare minimum. Since Nintendo is remaining quiet, and the hardware is custom, and under NDA, it’s potentially more capable than we can anticipate, but for now let’s just use what we know. 

I’ll quickly knock out a retort that is sure to come in; “wii u is performing better because it’s using PS2 graphics”

A ridiculous notion of course but one that should be mentioned, to that I will use an old saying; the proof is in the pudding. Knack, Killer Instinct, and Bayonetta. They are proof that the Wii U is capable. Bayonetta running at 1080p 60FPS, looking incredibly good, while Knack and Killer Instinct can’t hit that point, and are far from what people consider “graphically impressive”. If I recall correctly, every exclusive so far has run at 60FPS, and any third-party games, that weren’t gimped/quick ported (Batman, Mass Effect, Splinter Cell, Assassin’s Creed), all run at a stable 30FPS at the least 720p native, not bad for a console’s first year. 

Now it’s just a matter of time, Bayonetta hits in 2014, I predict Q1. The power argument should end then. Not that horsepower makes much of a difference today, although I will say, Nintendo’s artstyle in HD makes games look stellar.

SM3DW looks beautiful in HD  with the amazing lighting and particle effects, and it’s actually surprising to me that it’s able to run so well, with the Cherry powerup reportedly allowing unlimited amounts of characters at once, IGN having used 6 Luigi’s at one time, and Multiplayer having 2-3 characters each, potentially more, it may not be obvious as it isn’t realistic, but that takes quite a toll on the hardware, imagine 10-12 characters all at once with those particle effects throwing fireballs all at the same time killing enemies and collecting coins bringing out more effects. I suppose that makes me a bit of a hypocrite :P

In all seriousness, this gen it isn’t about the power anymore, it’s about the experiences, at the right value.  That’s the biggest problem with x86 and the PS4, it may be easier for developers, not having to program for various different architectures and porting being a breeze, but in the end the consumer is the one that ends up paying for it, through more expensive hardware for less ‘power’ than it should have at the price.

The Wii U is potentially much more capable than the PS4 is, with the hardware costing approximately 200 or so, while the PS4 is being sold at a loss for 400 dollars. The way I see it is a shortcut into the future, getting 2014-15 graphics now, but worse performance and being stuck there for the next 10 years. 

source

Wow…..I don’t even know what to think…..

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126 Responses to Could the Wii U Actually be Stronger than the PS4/Xbox One?

  1. Aiddon says:

    Not more powerful, just more efficient. The competition is slapped together so it's not working quite at 100% efficiency. This is what happens when you allow 3rd parties to demand specifics with consoles.

  2. Kage says:

    Interesting.

    I've always had a problem when people talk about a console's 'power'. It such a generic, non-specific term. Game consoles are complicated beasts. Remember when fanboys crowed about how the PS3 was 'twice' as powerful as Xbox 360? What did that even mean? And did it even matter?

    One thing I do know for sure, is that the Wii U is a highly efficient piece of hardware. Not just in terms of 'power', but also in regards to its construction. Its power-consumption and heat-absorption is second-to-none!

  3. DePapier says:

    If I may dare to bring any conclusion to this matter, it shows to me that marketing can be so powerful a tool that most people wouldn't even open to the possibility of this being true.

  4. ryuken13 says:

    I think the systems are all close enough in power the discussion is pointless.. It becomes a "who's penis is bigger" discussionwith fans choosing the platform they prefer.. The hardware is not the issue.. What programmers make and do with it is. A Wii U game by Miyamoto will wipe virtually any game on other platforms if comparing apples to apples.

  5. *NormalGamer* says:

    In terms of raw power, of course not, but in terms of ‘efficiency’ (key word mentioned in kaizar’s forum post and few people here mentioned the word, as well), I say so.

    It’s ‘how’ it’s used ‘depending on the developer’ that matters.

  6. markwang125 says:

    I do not believe that Wii U is as strong as PS4 and Xbox One, like many here on this article, but I agree that it is more efficient.

  7. coldblooder says:

    Seeing my twitter feed, people actually start blocking Player Essence because of this article. And yes those are Nintendo fans. Lets face it ppl, Wii U, while underestimated, is not as strong as PS4/One. No matter how much "technological knowledge" some people believe to possess. Don't believe those ppl.

    • Shadao says:

      What this tells me is this that power is an illusion. It's how you use it that matters. Specs and tech statistics have no meaning in terms of making great games. That is something that everyone should remember. Sure more power means more advance games and AI being more "alive", but it seems everybody is so focused on the power and advancement that they to fail to realize what the true essence of good games are.

      • coldblooder says:

        Oh i agree on the fact that ALL PS4/Xbox One games can be downscaled/optimized and brought over to Wii U without having to sacrifice core mechanics. But the "Its too weak to handle it" is an excuse that will work in the future because the media cemented Wii U as being too weak for next gen into peoples heads. Wich is a blatant lie. BUT even though Wii U is crazy efficient, it is not as powerful as PS4 and Xbox One. And we will see games where the difference bewteen Wii U and PS4/Xbox One is smaller than people would expect. I think Project Cars is such a game.

  8. ZainreFang says:

    I highly doubt Wii U is stronger than the PS4/XBO. But I completely agree that it is a beautifully designed console that is ultra efficient. It's amazing that you can play Bayonetta or X or 3D World on such a small box, that doesn't overheat, and the latency of the Gamepad is nonexistent. The Gamepad has a Camera, Accelerometer, Gyroscope, Rumble, a Screen, Clickable Sticks, a Microphone, Speakers, a Headphone Jack, and other crap and it manages to be 1.1 pounds (official weight). It is quite sad that people can't appreciate technical advancements that aren't huge hot chips with X Teraflops.

  9. titangamecube says:

    I wouldn't say more powerful, but more efficient. I think of it as Batman vs. Superman. Superman (PS4 and Xbox One) use raw power to get the job done. Batman (Wii U) however, uses the more efficient. tools to get the job. With the right tools, Batman can actually win against superman despite the power difference. Of course I have been watching a lot of DC animated movies so I had to bring that comparison up XD.

  10. nin10do says:

    Oh hey, I remember this.

  11. Bay2OnWiiU4Life says:

    Good thing that I had bought the Wii U three months after the launch. HD graphics (full at the maximum), fun and unique games, social networking, and overall great quality. I can't wait until Nintendo, Ubisoft (especially Watch_Dogs), and independent developers launch more games on the U this year and beyond.

  12. Amigaengine says:

    "Could the Wii U Actually be Stronger than the PS4/Xbox One?"

    Nope. Does it really matter ? Nope.

  13. lonelyplayer says:

    Stopped reading after the first paragraph, he claims the ps4 has "practically no resource management".
    The PS4 uses FreeBSD which is a highly efficient operating system especially when managing resources. It’s also open source and has hundreds of developers around the world improving it every day.

    I really think these fanboy articles should not be posted on the site, otherwise the credibility would be affected.
    Since when is Nintendo competing with power? some people may think that since wii u games run at 60fps 1080p (after a year in the market) and ps4 games are running at 30fps(after 3 months in the market) then it's more powerful or more efficient but this is just a fallacy. Moving 15.000 polygons in the screen at 60fps is way less demanding than moving 100.000 polygons.

  14. TripleMMM says:

    Blimey, it's been a while since I stopped visiting vgchartz 'till now, only to find out 3 users that I know who I could tell have no qualms with anyone there got banned (for the time being I hope) in that thread…

    Back on topic: Pretty much what I thought about, I may not be techie, but I can pretty much understand the basis of the (known) components being used. On paper, PS4/XBONE destroys Wii U, but that really doesn't say the whole story on what these specifications can work in harmony with each other…

  15. King_Sparkticle says:

    It works like this.

    A PS4 is a device with a lot of powerful hardware smashed into a block. Together, all of it isn't really efficient, but it can still run games well, because it still is full of powerful pieces of hardware. Their architecture is known, so games can literally be just chucked onto the console, and they will work alright. However, you can't really do much with it. You can't optimize that game so well for it to exceed that border that it remains at.

    The Wii U, on the other hand, is much smarter and more efficient, whilst using less powerful and costly pieces of hardware. The Wii U is much more stretchable, and it will require a lot of effort to port onto, and it will need MANY updates to development kits, but by the end of the day, it would be able to perform on par or even better than the PS4 simply because of how well put it is together.

    You can think of many comical or anecdotal situations describing this. I've actually been saying this same exact thing all the time.

    • Mythosa says:

      Bad analogy, but I think it will fit the point you are trying to make.

      I was trying to come up with an analogy as well, had to do with height of a vaulted ceiling And how it’s hard to get to the peak but I gave up because it was far too wordy and not necessarily something that everyone can follow lol.

  16. Syrek says:

    This article touches on a lot of great points that I’ve been saying for quite some time now. How almost every first party game runs at a smooth 60FPS at 1080p while looking as great as they do blows my mind. It’s not how much power you have in a console but how you use it that defines the games and Nintendo, along with its second party companies, know the tech intimately to get the most out of the box. Now that being said it’s only been a year since the Wii U first launched and like this article eludes to is that this is only the beginning of the power the Wii U is capable of. Monolith Softs X proves that is a number of ways, not only graphically, but the draw distance, online multiplayer and more than likely, playing the game on the Wii U gamepad. So called “gamers” doubt that the Wii U is a powerhouse next gen system, but this article gives more credence to the bull crap many are spouting and how much untapped potential the Wii U has. Freaking Mario Kart 8 surprised me with how graphically intensive it was, plus the fact that it can record a race that you have and it will than more than likely how 16 players for online mutilplayer, hopefully at the same FPS. It’ll be interesting to see the difference in power between the three major consoles this year, especially getting to see how Zelda U plays and feels. I’m sure that tech demo way back in the day was merely a taste of what to come and will truly show how powerful the Wii U truly is.

  17. onlyUnextgen says:

    sub 5 ns vs over 200ns ???????

    all processing per frame completed in processor vs hundreds of main ram reads??????

    risc short stage cpus vs cisc x86 long stage cpus??????

    low latency main ram vs high latency main ram

    massive on processor shared catch vs tiny catch ???????

    closed optermized videogaming centric design vs LOL SLOW HOT CLUNKY PC

    IM RIGHT ITS UNDENIABLE FACT PC IS THE MOST INEFFICENT WAY TO PROCESS A GAME THATS WHY HUGE BOT LOUD BOX’S ARE NEEDED TO DO WHAT WIIU CAN DO IN A TINY COOL MOUSE SQEEKING BOX

    NEOGAF COMUNITY ARE INDUSTRY SLAVES SLAVE TO THIS IDIOT OUT DATED SLOW PC DESIGN

    GO WATCH THAT CARMEN GUY TALK ABOUT HOW RUBBISH PC IS IN A INTERVIEW ON YOUTUBE A GAMES CONSOLE JUST GRABS AND USES A TEXTURE A PC JUMPS THRU MANY HOOPS JUST TO GRAB THAT TEXTURE

    FACT IS FACT THE INDUSTRY IS LYING TO YOU AND PS4 XBONE AND STEAM BOX ARE PC’S FACT SIMPLE FACT

    WIIU CAN RUN PROJECT CARS AT TOP SPEC SETTINGS IT JUST CANNOT DO IT ABOVE HD TV RES AS ITS LOCKED DOWN TO 720 TO 1080 RENDERING BY THE EDRAM SIZE

    COMMON FLAMING SENCE

    AND BEFORE A MORON TRYS SAYING WHAT ABOUT FILLRATE ETC

    WIIU HAS THE MASSIVE EDRAM SDO ITS FILLRATE IS BOOSTED VIA THE EDRAM MASSIVLY MAKING A HUGE AMOUNT OF ROPS REDUNDENT

    PLEASE TRY LEARNING HOW SHIT WORKS PLEASE ITS CALLED HARDCORE

    IM SADLY I HAVE TO USE THIS STUPID PHRAZE A TRUE HARDCORE GAMER NINTENDO IS FIGHTING AGAINST IGNORENCE

  18. TwinTails says:

    So he's saying the PS4 and Xbone aren't properly meshed well enough to provide optimal performance compared to the Wii U. So in essence, it's how the hardware is compiled and used, not the raw power itself.

    • TripleMMM says:

      In a way, that's basically the gist of it. That for what is known so far. Their are something that are still cast in the shadows. And that whole NDA on some of these specs is not helping the situation either… :/

  19. onlyUnextgen says:

    OF COURSE WIIU IS ON PAR ——IF NOT STRONGER IL EXPLAIN THRU THE AMAZING ABILITY CALLED COMMONSENSE

    THAT THING HUMANS USED TO HAVE BEFORE FACEBOOK AND TWITTER AND WHEN KIDS WENT OUT SIDE BREATHED FRESH AIR AND DEVELOPED THE ABILITY TO THINK FOR ONES SELF

    WIIUS PROCESSING IS MUCH MUCH MUCH MUCH MORE EFFICENT THAN PS4 THIS IS COMMONSENSE

    PS4 RUNS DATA TO AND FROM THE GPU AND CPU IN AND OUT AGAIN TO AND FROM MAIN MEMORY

    THIS MAIN MEMORY IS FAR FAR FAR AWAY FROM THE PROCESSORS ITS ALSO RATED AT A PATHETIC 200 NS LATENCY SPEED HERES THE MASSICE PC LIKE DISADVANTAGE

    THE DATA HAS TO MOVE OUT OF RAM TO GPU THEN FROM GPU BACK TO RAM HUNDREDS OF TIMES EVERY FRAME

    EACH DIRECTIONS SPEED IS 200NS GET IT ITS LIKE HAVING TO GET IN YOUR CAR DRIVE TO THE HARDWARE STORE GRAB A NAIL GO HOME HAMMER THAT NAIL IN THEN DRIVE TO THE HARDWARE STORE GRAB ANOTHER NAIL DRIVE HOME HAMMER THAT NAIL IN

    GET IT ???????????

    WIIU DOESNT DO THIS ONCE THE FRAMES DATA IS LOADED TO THE EDRAM MEMORY ITS WORKED ON TO COMPLETION THEN FLUSHED TO MEMORY TO GO TO SCREEN

    LIKE THIS DATA LOADS GETS WORKED ON HUNDEREDS OF TIMES IN PROCESSOR NEVER GOING OUT ANYWERE ITS ALL DONE ON CHIP UNTIL COMPLETE

    SO ALL OF THE NAILS ARE THERE IN THE TRADES MANS HANDS AND NOT ONLY THAT HE HAS A NAIL GUN GOING BANG BANG BANG THE JOB IS DONE MANY MANY MANY MANY TIMES FASTER

    THE SAME TRICK IS ALSO USED TO FEED THE CPU ITS ALL DONE ON CHIP IN THE WIIUS EDRAM AND SRAM POOLS

    ITS A DEDICATED HIGH SPEED HIGH EFFICENCY SUPER FAST NON PC VIDEOGAME-CENTRIC DESIGN

    COMMON FLAMING SENCE ??????????????

    ADD TO THIS >>>FACT<<<<< i dont do opinion its dangerous!!!!!!! DUMBS FOLK DOWN!!!!!

    RIGHT AGAIN ADD TO THIS FACT WIIUS OVERALL CATCH MEMORY AND CPU CATCH MEMORY IS MANY MANY MANY TIMES BIGGER THAN PS4

    ADD TO THIS FACT THE WIIUS CPU HAS 4 X SHORTER STAGES THAN JAGUAR CPU ITS 4 STAGES LONG NOT 16 STAGES LONG ITS 4 X SHORTER BEING 4 X BETTER GET IT

    ADD TO THESE FACTS WIIUS EXPRESSO IS A RISC CPU NOT A CISC CPU IT HAS THAT POWERPC RISC ADVANTAGE AGAIN SIMPLE FACT

    ADD TO THIS ITS DESIGNED FOR GX2 AND ASSEMBLY LEVEL CODE NOT WINDOWS LIKE DX OR OPENGL

    ITS DESIGNED TO BE CODED AT THE METAL NOT IN A FAR FARFAR AWAY PC LIKE SET UP

    ADD MORE TRUTH THE WIIU HAS COMPRESSION SYSTEMS PC'S DO NOT HAVE AND THEY WORK IN REAL TIME IN THE PROCESSOR EXAMPLE THE CPU CAN RUN CODE AT 4TO1 COMPRESSION ALLOWING 4 X MORE DATA TO BE FLUSHED THRU MAKING THOSE TINY CORES EXTREAMLY POWERFUL

    ADD TO THIS ALL JUNK PROCESSING IS HANDELED BY THE ARM CPU AND ALL THE SOUND PROCESSING HANDELED BY THE SOUND HD PROCESSOR

    NEVER EVER BOTHERING THE MAIN CPU

    FACT CLOSED GAMING SYSTEMS ARE 5 X MORE EFFECTIVE THAN A PC

    ADD TO THIS NINTENDO IS AGAIN MUCH MORE EFFECTIVE THAN COMPETIONG CONSOLES DUE TO THIS INSANE LOW LATENCY NINTENDO HAS USED SINCE GAMECUBE

    I GLADLY AWAIT ANY PS4 FAN TO CHALLENGE MY FACTS

    • Amigaengine says:

      could you repeat that ? I was unable to understand any of it

      • MechaMew2 says:

        Google Translate has nothing.

      • ChoSe says:

        What don`t you understand about this simple facts?

        1.) WiiU cpu is Risc, thus having an advantage, cause cisc-systems (like PC) are NOT efficient! A PC looses much of its power cause of lack of efficiency!.

        2.) High-Bandwith (around 500 GB/S) eDRAM, with superfast latency (a few nanoseconds = like gamecube), vs.GDDR5-Ram which has latency out of hell and only 200 GB/s bandwith…

        3.) WiiU has 4:1 (known for Power7/8-Cpu on Servers) compression technique, meaning it can hold up to 128 mb of graphics data in its 32 mb eDRAM or e.g. say 96 mb of graphics data (devided by 4 = 24 MB in real) + the rest of data is for cpu = rest is 8 MByte which can be used for cpu-data or sounds or such things. You get it? Its all about fast Cache in WiiU! Cache is faster then simple execution by more execution Units in the cpu – why? Cause if the data is in the Cache, it can be hold there, it doesn`t have to be calculated or executed again, thus wasting no cpu-time. Or simple said: Data, which is there, doesn`t have to be calculated again and again like on PS4.

        4.) Much more Cache (which is the fastest Memory on earth ;) than PS4 or Xbox One => WiiU has got around 40 Mbyte of really fast Cache. It has Level 1 Cache (Processor), Level 2 (Processor = 3 MB), and then it gets tricky- it has Level 3 Cache (32 MB => 4:1 Compression = max. 128 mb if graphics data is stored in it) and it has a few Megabyte of Level 4 Cache (SRAM).

        5th and last Point: Much shorter Pipelines (4 pipes on WiiU Espresso vs. 14-16 on AMD Jaguar Standard X86), Assembly Level Language, which is much more efficient and can do more than PS4/Xbox One "Language" with much less Memory waste. => Efficiency of hell ;) Assembly is the oldest programming language, it basically means "programming bare to the metal".

    • Johny-san says:

      seriously it hurts to even look at a comment like that -.- let alone read and/or comprehend it.

  20. dgc4gamers says:

    I don't think it's a case of power but more architecture and design. Power is a very misleading term in the world of computing because in all honesty it doesn't actually exist, its an illusion. The only power you really have is in the power supply itself. Everything else actually has to do with speed, how quickly can something be processed and written to memory with little delay as possible. How fast your system is, isn't just about the parts you use, but how well they work together which is all down to your overall system design. Something as small as the components being too far apart can have an impact on your systems overall performance and can cause bottlenecks. The WiiU is a very interesting console from purely a technical standpoint, the most intriguing console I've ever seen designed. Now relatively speaking do I think the WiiU is more powerful than the PS4 overall, no I don't, do I think its equally as capable though, yes I do. We have reached a stage in computing where it is no longer about pure speed and power, but more about a systems capabilities, you can make a console just a fast as PS4 from 8 year old parts (would be very expensive) but it won't have certain firmware capabilities simply because the technology was not their at the time. In terms of capabilities all 3 consoles are more or less on equal ground, the WiiU is just different in its design, it focuses more on low latency as opposed to theoretical peak bandwidth, all 3 systems are well designed and like Shin'en has said, "if devs cannot make great looking games on WiiU it's their own fault"

    A lot of people talk about "tech specs" when comparing these consoles but actually do not have a clue what any of that technical jargon means especially when it comes to real world performance. Its like building a car, anyone can put a big engine and make the car fast, but anyone with any knowledge of building a good car knows there is a lot more to it than that and its the same with designing any form of computerised device.

    • King_Sparkticle says:

      Absolutely agreed. I've been saying this for a LONG while now, and people called me out on being crazy and dumb so many times that I started believing that I was, myself. I'm so glad to hear I'm not crazy, and even more pleased to hear that I'm not alone.

      • DePapier says:

        I'm in the same case as yours, Spark. Can't wait for the games to prove us right.

      • dgc4gamers says:

        It's a sad day in gaming when consoles are compared more for their specs than their actual games. I'm all for the push forward towards new technology but only when I see the benefits it can have in the real world. This isn't the old days where 1 megahertz and 1mb more ram had a much bigger impact on performance, and even then consoles were being compare by games, more powerful consoles came and went simply because they couldn't provide the experience that consoles like the genesis and the snes did. But now gamers are comparing things that many have no clue about rather than comparing games especially now in a time where many of these things don't make that big of a difference

    • rubix8702 says:

      Well said, and thank you.

    • DePapier says:

      Thank you for your knowledge. :)

    • dgc4gamers says:

      No problem peeps :)

  21. King Slime says:

    Both the PS4 and Xbone are much stronger than Wii U. That doesn’t make them better.

    • Mythosa says:

      Define much.

      Theoretically, and on paper, they should be, but realistically they aren’t that much stronger/powerful.

      It has to do with the amount of usable power.

      • King Slime says:

        Actually, in terms of actual performance – much stronger than Wii U (at least PS4 is). Here is an excellent real world example. Frozenbyte made a universally hailed and heralded Trine 2 for Wii U. The Wii U version runs at 720p 30fps. The PS4 version runs at 1080p 60fps, and according to Frozenbyte if Sony released the firmware, could run at 4k 30fps. That's a big leap in performance over Wii U. Says Digital Foundry, "Revisiting last year's Trine 2 console Face-Off, Wii U took the honours – but the new PS4 version is on a whole new level."
        Here is the Digital Foundry article, it's a good read: http://www.eurogamer.net/articles/digitalfoundry-

        Though the PS4 is much stronger than Wii U that does not make it the better console. Does PS4 (or Xbone) have Wonderful 101, Wind Waker HD, Pikmin, Super Mario 3D World? Nope. Right now, Wii U is the better console.

        • markwang125 says:

          To my knowledge, I believe the Wii U version was built from early dev kits since the game launched on Wii U launch day. I mean, the Eurogamer article, although click bait, was talking about information around that certain time frame, so we can take that into account. So that means things like eDRAM usage, proper CPU usage, GPGPU usage was not there at the time, so of course performance isn't going to be the same. Now could I be wrong, yes, but here's some food for thought.

        • Mythosa says:

          You are right, but as the other reply stated they didn’t actually use the full potential of the system. Not even close. Refer to his reply because it covers most of what I was going to say. Of course, it could be argued that the PS4 was also just released, however we the public have known the specs of the PS4 For over a year, so the developers have known even longer and frozenbyte has loads of experience working on PC architecture. It could almost be a direct port from PC with little turning or optimization because it’s not a processor intensive game so they wouldn’t have to split threads. Nearly any PC can run trine on ultra settings at 60fps. It’s not exactly a PC chugger. This isn’t really a good example of either systems capabilities no matter how you look at it.

          Perhaps when watchdogs comes out it might be a better comparison because I think it is built from the ground up on each console, however even then it’s hard to say.

          • King Slime says:

            Glad you brought up Watch Dogs. Jonathan Morin, creative director of Watch Dogs, had this to say about The Wii U version:
            "Meh. Wii U is on par with current generation, to be honest." Meh! The Wii U version is meh! He also stated that the PS4 version is the "definitive version". That's with an entire extra year for Ubi to learn Wii U hardware vs PS4 and Xbone. http://www.vgleaks.com/rumor-ps4-could-have-the-b

          • Mythosa says:

            Well, first off. As it states, "RUMOR" Secondly, if you follow the links it doesn't actually say that at all. So not only is it rumor at this point, but it's also random hearsay. This also goes against what Ubitsoft has said before about it being in between current gen and next gen. Either way, at this point it's all speculation.

          • ChoSen says:

            you know what? Your article doesn`t consider, that WiiU Version of Trine 2 has Gamepad-Support and Outputs a 480p Gamescreen on Gamepad simultaneously too! So = all in all WiiU Version is 720p + 480 => 30 Frames. And tadaa – this makes 1200p! Bums fallera, King Slime slimed away :D And yes, its a shame, vgleaks doesn`t consider this, as many games run on both Screens! So it means => more work for the console. And yes, how mythosa said- Trine 2 was a short-rushed-out-game. It had bugs.

          • King Slime says:

            If Ubisoft has stated that the Wii U build is between “current gen” and “next gen” then it’s between “current gen” and “next gen” – hardly “all speculation”. Of course, this would also be more proof that the Wii U hardware is weaker than PS4 and Xbone.

          • Mythosa says:

            Again, I never said it's more capable than either. You posted a rumor that stated it's the same as current gen, when Ubisoft has officially stated differently. You can argue with yourself as much as you want, but it isn't going to prove anything.

          • King Slime says:

            As your reply was purely speculative, I didn’t take it very seriously. Don’t pretend to know what the developer could or could not do, and did or did not do. Why don’t we contact Frozenbyte and ask them? Who knows, they might even respond. Anywho, the Wii U version is 720p 30fps and the PS4 version is 1080p 60 fps with even better graphical effects. Dems the indisputable irrefutable facts. In the end, how well the games look and perform on the consoles are the only facts that matter. Are you seriously going to ignore those facts every time PS4 and Xbone versions of games outperform the Wii U, and attempt to explain away the discrepancies with speculation and denial?

          • Mythosa says:

            I didn't deny anything. As you said, it is what it is. However to deny reasons for the way things are is ridiculous. Of course it's speculative, however it's not without merit. Can you deny that they PS4 and X1 run on the same architecture as a PC or that it uses mostly out of the box components for it? The exceptions of course are the highly modified CPU and DDR5 RAM. The GPU is modified but not to a large extent.
            I have never said that the Wii U is more powerful or more capable than the PS4 or X1 for that matter, however to discard it as a last gen console is just stupid. The fact that it has a graphics processing unit capable of all the newest technologies puts that argument to rest.
            Don't tell me you are one of those blind idiots that just sees fandom beyond truth.

          • King Slime says:

            Having the Last Word

            By Dr. Coach Love | Sunday, January 24, 2010
            Filed under: Uncategorized
            Tags: , annoying conversations, argumentative, being right, conversation, Having the last word
            Do you know someone who must have the last word? No matter the subject, they say one more thing, regardless of what you say. Sometimes they are argumentative, but often they simply will not let a topic end. Why not drop it and do everyone else a favor? Enough is enough!

            Many children want to have the last word, of course, but here are eight types of adults who may always seem to need the last word. These are people who are:

            know-it-alls
            dense
            stubborn
            intoxicated
            excited
            always needing to be right
            consensus-driven
            conversation hogs

          • King Slime says:

            Having the Last Word

            By Dr. Coach Love | Sunday, January 24, 2010

            Filed under: Uncategorized

            Tags: , annoying conversations, argumentative, being right, conversation, Having the last word

            Do you know someone who must have the last word? No matter the subject, they say one more thing, regardless of what you say. Sometimes they are argumentative, but often they simply will not let a topic end. Why not drop it and do everyone else a favor? Enough is enough!

            Many children want to have the last word, of course, but here are eight types of adults who may always seem to need the last word. These are people who are:

            know-it-alls

            dense

            stubborn

            intoxicated

            excited

            always needing to be right

            consensus-driven

            conversation hogs

        • Furious Francis says:

          King Slime, you don't actually think Frozenbyte used the Wii U to its full potential do you?

          • King Slime says:

            Probably not, but you could ask the same thing about the PS4 version.

          • Mythosa says:

            And then you can read my reply to that.

          • King Slime says:

            As your reply was purely speculative, I didn’t take it very seriously. Don’t pretend to know what the developer could or could not do, and did or did not do. Why don’t we contact Frozenbyte and ask them? Who knows, they might even respond. Anywho, the Wii U version is 720p 30fps and the PS4 version is 1080p 60 fps with even better graphical effects. Dems the indisputable irrefutable facts. In the end, how well the games look and perform on the consoles are the only facts that matter. Are you seriously going to ignore those facts every time PS4 and Xbone versions of games outperform the Wii U, and attempt to explain away the discrepancies with speculation and denial?

    • Mythosa says:

      Define much.

      Theoretically, and on paper, they should be, but realistically they aren’t that much stronger/powerful.

      It has to do with the amount of usable power.

    • Seiren says:

      Not so much stronger that shit wont run on the WiiU.
      You can realistically get Killzone Shadowfall running on WiiU

    • alex9234 says:

      The PS4 and Xbone are using last gen PC hardware. Right…..

  22. jtz says:

    Funnny how the 4k to 8k textures in that racing game didn’t come up. I’m don’t even know what that is but it sounds impressive to look at.

    • Mythosa says:

      Essentially it means that the textures will look very crisp and clear, potentially very detailed as well. It also means that the eDRAM is being utilized.

      Yes, it should be “impressive to look at” :D

  23. DePapier says:

    Glad to see what I’ve been saying being explained in a technical jargon. I can’t wait for X and Bayonetta 2 — and even DKCTF — to prove him right.

    • Mythosa says:

      It’s still theoretical. That’s not very different from people saying “8 cores are better than 3″ or “1.6ghz is faster than 1.24ghz”. It all comes down to real world performance and experience.

      With that being said and I have said this many times, core for core, I would take the Wii U any day for the CPU, but the PS4 is undoubtedly more powerful than the Wii U’s. Plus if they can tap into using all the cores on the PS4 it will likely still come out as the winner, but not by nearly as much as many people seem to think.

  24. Caley19 says:

    Is the PS4 being sold at a loss? Games like X and Bayonetta 2 will show people that the Wii U is powerful but good luck trying to convince PlayStation and Xbox fans that the Wii U is more powerful than them lol

    • Mythosa says:

      Yes, it is until the R&D costs are recouped, to make it simple.

      It doesn’t matter if it’s more powerful or not, and trying to convince others of superiority doesn’t get anything done. Just play the games.

  25. BlackGold says:

    Anyone saying that the PS4 XBO have reached there max potential because they use PC architecture, are not taking into consideration that developers only do minimum optimization for PC's. The same statements made about these 2 consoles are what was said about the Xbox 360 due to it having an off the shelf gpu. We all see what happened there. Secondly this forum post glossed over the biggest reason why the Wii U would see a significant graphical upgrade over last gen, which is the gpu. The Wii U's gpu is stronger, it uses a more efficient shader architecture and it has a more efficient graphics api. However the same is true for the rival system, with the caveat of them being even more powerful than the Wii U's. Using third party games as a means to gauge the abilities of these architectures to me is a joke because every third party game released across all the new platforms have shown that the developer have not put in sufficient effort. The only consilation is that the Wii U has seen the least amount of effort. The question should not be is the Wii U more powerful because it isn't. The question should be is it powerful enough, and the answer is yes. As an example I will use the Witcher 2. A game that on ultra settings will tax the most powerful gaming rig running sLi/crossfire, was able to be ported to the Xbox 360 (a system that is significantly weaker than the Wii U and obvious for anyone that doesn't just look at floating point performance).

    • Mythosa says:

      I don’t agree with your first statement. Some are optimized and some aren’t. It often comes down to the studio and time/ability. It has become more relaxed in recent years with less of a ceiling of power, but there are still many out there that work very hard on optimization.

      • BlackGold says:

        I won't argue that point. I want your opinion though. Do you believe developers had enough time to fully optimize there code on the PS4,XBO. I'm not trying to get into a flame war
        , just honest conversstion.

        • Mythosa says:

          Probably not. The consoles seemed to be rushed to market so it’s likely that the games were as well. However we might be heading into new territory with the X1 and PS4 because they share architecture with the PC.what I mean by that is, development for the 360 and PS3 weren’t lazy in the most case. Developers and studios did a lot of work to get the performance out of those two systems but they had to to keep them relevant. Now that many games can just be ported from the PC to them and they will likely run without optimization publishers are going to push for that because there will be more profit that way. It’s not easy to split threads and processes to work on more cores than they already are. That’s part of the reason that it took so long for the industry to start using multiple cores for games and video when they have been on the market for so long.

          I’m not sure it will be worth the time and money in the long run to actually get the most out of the two systems like it was last generation.

          So I think, as always, we are going to see the best from first party studios, but it will be more prominent now than it was before.

          • BlackGold says:

            Thanks i appreciate your input. What you are saying will most likely hold true for the CPU side of things, which will limit frame rates and particle effects. But I'm sure developers will push the GPU's because thats where the focus seems to be in most studios.

          • Mythosa says:

            Without doubt. The funny thing is that if you have awesome textures and good design it can work and look better than more polygons.

    • Seiren says:

      Quite true. But the PS4 and Xbox dont have teh same techniques and efficiencies they could have.

      They're short term hardware. Although Xbox may yield more benefits later on

  26. coldblooder says:

    I don't agree with the Wii U being more powerful than PS4 or Xbox One. But i DO think people are very underestimating the console. Also there is no official word from Platinum Games about Bayonetta 2s resolution. And spare me tne siliconera link. It is only a guy thinking it "looks 1080p sharp" after seeing it running on TV. And most people can't really tell the different between 720p and 1080p, as IGN unwillingly proved, lol! Once we hear Platinum Games confirm 1080p, THEN i believe it. And i do believe Wii U could be capable of it, but it is a question of time, budget and optimisation.

    • Matisfaction says:

      No one has said that the Wii U more powerful than the PS4 or Xbox One. That's the point that I made before, here's a difference between Power and Efficiency.

  27. nooblet68 says:

    He has a point; Nintendo will have to work with the Wii U for a long time to get the benefits of it out, and until then the lack of knowledge isn't great enough for games not to physically be able to run on the Wii U.

    That is if the Wii U is stronger than the PS4. It's not really all to certain either way, although fanboys will still claim otherwise.

    • Mythosa says:

      I honestly don’t think it is more powerful, I am a tech enthusiast, but this is all stuff I have been saying for a while. Ever since I heard they were Jaguar chips as opposed to the PPC. But it essentially all comes down to how they are used. The down fall of the Wii U in comparison is the GPU though. It’s not quite as capable as the other two, however with that said, it’s still capable and supports all the same new technologies that the other two do. It’s like comparing a mid-low range video card to one of the higher mid range cards. Not a huge difference in real world comparisons.

      It never occurred to me about what he said pertaining to Nintendo’s specs for the GPU though, it makes sense.

  28. Matisfaction says:

    A lot of people don't seem to be able to tell the difference between Power and Efficiency, the Wii U might not be as technically proficient as the PS4/Xbox One, but it's been stated by people who actually know the hardware (Shin'en) that the Wii U is incredibly efficient.

    Efficiency goes a long way when it comes to (console) hardware, there's already been reports of "bottlenecking" regarding the Xbox One, the Wii U has no such problems (contrary to fanboy folklore).

    Also add to the fact that nobody really knows what's inside the Wii U, most of this spec talk is estimated guesswork based on customised hardware.

  29. Amoxtlin says:

    I thought a report came out about the ps4 only costing 387 to manufacture making it profitible??? or was that debunked?

  30. skmassive says:

    As a owner of the ps4 and wii u, I don’t think the wii u is stronger, but it’s a better console in my opinion. The ps4 is a ps3 with more power. I own 5 games for it and haven’t play it in a few weeks. I get better interaction with the games on the wii u, which I like more the slightly better graphics.

  31. siolore says:

    I've been saying this for almost a year now -_-

    • King Slime says:

      You’ve been wrong for almost a year now..

      • DePapier says:

        Remember your statement two years from now.

        • King Slime says:

          I predict a new Nintendo console will be released at the end of 2016. That is my bold prediction.

          • Mythosa says:

            You are on crack. Every Nintendo console in recent years back to the N 64 has had at least 5 years of R&D.

            Do you perhaps mean portable console?

          • Nintendo Power says:

            They don't need to. Funny story though.

          • King Slime says:

            They'll need to if Wii U sales don't pick up. On Wisconsin!

          • alex9234 says:

            You can't really abandon consoles after a couple of years or so after Sega failed with that in the 90s. Hell, the GameCube sold only 21 million, but it was profitable. So why should they have to abandon Wii U if it eventually becomes profitable for them?

          • Mythosa says:

            It would be better for Nintendo to take the hit, put in the time and effort and not screw over the people that purchased the console. Plus they would be throwing money away on games that are already being developed for the system.

          • Nintendo Power says:

            Lol. You know what though? Im good with Nintendo going through this stump, because they did make some mistakes that plague them to this day, and that aint good.I don't think a new console is needed. WiiU is sweet enough as is, they just need to help others harness that power through serious 2nd and 3rd party support. Its obvious way too many gamers want that option to be strong, and ignoring that as much as I love Nintendo, it doesn't take a genius to see its hurting them. If they work hard and get them on board to at the very least making fully optimized Ports, and/or Exclusive contracts. Nintendo needs to make this a Huge Priority. They need to keep bringing that content, and bring on all them IP that localization fears have kept under the rug. Then I think Nintendo can dominate their space pretty quickly. Unfortunately the popular belief among Publishers is that Nintendo doesn't cooperate. That needs to change. PS- Yo did you read one of my happy ass Wii Sports comments on Miiverse lol? DO I know you lol? =)

          • Nintendo Power says:

            Holy crap typos… my bad.On Mon, Jan 20, 2014 at 3:00 PM, Nintendo Power <blessingstoall777@gmail.com> wrote:Lol. You know what though? Im good with Nintendo going through this stump, because they did make some mistakes that plague them to this day, and that aint good. I don't think a new console is needed. WiiU is sweet enough as is, they just need to help others harness that power through serious 2nd and 3rd party support. Its obvious way too many gamers want that option to be strong, and ignoring that as much as I love Nintendo, it doesn't take a genius to see its hurting them. If they work hard and get them on board to at the very least making fully optimized Ports, and/or Exclusive contracts. Nintendo needs to make this a Huge Priority. They need to keep bringing that content, and bring on all them IP that localization fears have kept under the rug. Then I think Nintendo can dominate their space pretty quickly. Unfortunately the popular belief among Publishers is that Nintendo doesn't cooperate. That needs to change. PS- Yo did you read one of my happy ass Wii Sports comments on Miiverse lol? DO I know you lol? =)

          • Alex Wolfheart says:

            Not until at least 2018. Most consoles have 6 years before a new one appears.

          • King Slime says:

            SNES to N64 = 5 years
            N64 to Gamecube = 5 years
            Gamecube to Wii = 5 years

          • Mythosa says:

            Right, so it would be 2017 just before the holiday season for the next home console most likely. You just likely proved that you are wrong with your evaluation.

          • King Slime says:

            No. I just proved Alex Wolfheart wrong with his evaluation. My 4 year, late 2016 prediction stands contingent upon low Wii U sales. If sales improve I say 5 years. There was only a 4 year gap between the Game Boy Advance and the DS, so I don’t think 4 years is impossible. Four years of good support is hardly abandonment.

          • Mythosa says:

            How does that makes sense? The GBA did well. The only reason they released the DS was because the R&D was done.
            You made a finite prediction, how does that change? Leave it as it is and keep your self respect, whether you are right or wrong at least you will have your self respect.

      • King_Sparkticle says:

        You've been irrelevant to me for almost a year now.

        No offence.

    • Laud_official says:

      Same here, however, I still don't think it's stronger than the other two.

      The CPU without a doubt has more potential than both the other consoles, it's newer architect allows for more power per clock than the other two but the GPU being custom means we have no idea whether or not it's as good or better than the original that it's based off.

      It could be 50% better or even twice as good but even then, the GPU would still be slightly weaker than the PS4's and that's why I don't think it's as good. But it isn't always about strength as we all know, it's all about efficiency when it comes to set console tech. Efficiency works out in the long run because you won't hit a wall like with the last gen where you have to nit pick things out to show something more impressive in the players view.

      Who's to say? I know computer tech and how to build computers but I don't know enough to delve into custom parts and check for myself.

      What we are sure of is that the Wii U still has better games coming out this year.

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