There is so much technical jargon in this post it made my head spin. But there is a guy who actually thinks the Wii U is stronger than the PS4 and Xbox One, and he ‘appears’ to be doing a good job of explaining why. Read the full post here. Or you can get the cliff notes version below.
This comes from gamrConnect user Kaizar
The Wii U’s CPU is more efficient and can do more, with 3 cores for gaming, than the PS4 does with the 4 use for games. There is practically no resource management on the PS4, the Wii U will make good use of the resources available. CPU+eDRAM will result in much better performance than the PS4, something that is being seen already with the performance in Nintendo’s upcoming games.
Now the biggest issue here is the GPU, and the lack of information on it. As stated above, with it being under heavy NDA, for all we know the numbers we know can be minimum specs. Another issue is Sony’s numbers don’t match up with the performance, which judging by their history, shouldn’t be a surprise to anyone they are exaggerating their tech. Something we already saw with Deep Down earlier this year. Here are some real world results.
They don’t match the proposed specs, and we know there isn’t much leeway for the PS4/XBO, they won’t have much change over the years, being practically completely off the shelf parts. The PS4’s lock only thing that can happen are firmware/BIOS updates that increase the clock rate, which can cause several issues. We know the bare minimum about the Wii U Specs, while have numbers beyond what the PS4 is known to do.
Forza is hitting the walls, as is Knack and Killer Instinct. We are a long way from even discovering the Wii U’s limits, much less hitting them. It’s easy to discard this because of the bigger numbers, but the numbers being bigger don’t always mean better. These boxes are designed as PCs, you may have noticed that it takes 2-4GB Minimum of RAM and a much better CPU+GPU than the consoles have with 512MB of RAM, to even play those games, and the difference is already negligible in most cases, the PS4/XBO should be seen in the same light, inefficient, and most of the resources are split away from gaming. The Wii U is more capable than what can be seen at first glance, and what we’ve seen is the bare minimum. Since Nintendo is remaining quiet, and the hardware is custom, and under NDA, it’s potentially more capable than we can anticipate, but for now let’s just use what we know.
I’ll quickly knock out a retort that is sure to come in; “wii u is performing better because it’s using PS2 graphics”
A ridiculous notion of course but one that should be mentioned, to that I will use an old saying; the proof is in the pudding. Knack, Killer Instinct, and Bayonetta. They are proof that the Wii U is capable. Bayonetta running at 1080p 60FPS, looking incredibly good, while Knack and Killer Instinct can’t hit that point, and are far from what people consider “graphically impressive”. If I recall correctly, every exclusive so far has run at 60FPS, and any third-party games, that weren’t gimped/quick ported (Batman, Mass Effect, Splinter Cell, Assassin’s Creed), all run at a stable 30FPS at the least 720p native, not bad for a console’s first year.
Now it’s just a matter of time, Bayonetta hits in 2014, I predict Q1. The power argument should end then. Not that horsepower makes much of a difference today, although I will say, Nintendo’s artstyle in HD makes games look stellar.
SM3DW looks beautiful in HD with the amazing lighting and particle effects, and it’s actually surprising to me that it’s able to run so well, with the Cherry powerup reportedly allowing unlimited amounts of characters at once, IGN having used 6 Luigi’s at one time, and Multiplayer having 2-3 characters each, potentially more, it may not be obvious as it isn’t realistic, but that takes quite a toll on the hardware, imagine 10-12 characters all at once with those particle effects throwing fireballs all at the same time killing enemies and collecting coins bringing out more effects. I suppose that makes me a bit of a hypocrite 😛
In all seriousness, this gen it isn’t about the power anymore, it’s about the experiences, at the right value. That’s the biggest problem with x86 and the PS4, it may be easier for developers, not having to program for various different architectures and porting being a breeze, but in the end the consumer is the one that ends up paying for it, through more expensive hardware for less ‘power’ than it should have at the price.
The Wii U is potentially much more capable than the PS4 is, with the hardware costing approximately 200 or so, while the PS4 is being sold at a loss for 400 dollars. The way I see it is a shortcut into the future, getting 2014-15 graphics now, but worse performance and being stuck there for the next 10 years.
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