Epic says the Xbox 360 has hit it’s Limit yet
Gears of War Judgment developer Epic Games has stated the Xbox 360 has not been maxed out yet. There are still effects and more that can be sqeezed out of the Xbox 360.
In an interview with OXM, Epic’s lead level designer Jim Brown said,
“I’m trying to remember if it was the transition between Gears 1 and Gears 2 or the transition between Gears 2 and Gears 3, there was like a million different changes to Unreal Engine 3 to get to that point.
“When we first released Gears of War, the first one, people were like ‘woah, they’re pushing the Xbox to its limits, they’re doing crazy things’ – and every single time we’ve been able to step it up and find some corner of the 360 that no one was aware of and more areas for us to push.”
People Can Fly, who is co-developing the game with Epic also added,
“We’re pushing way more enemies, way more particles, the environments are a lot more dense than on previous games. Our rendering engine, we’ve even added a few new features that allow us to do richer lighting, more dynamic lighting, darker darks, brighter brights.
“It’s the most colourful Gears game ever, which feels weird to say. But I think it also has the richest darkest mood out of any Gears game since the first one. So yeah, it was all hands on deck optimising this thing, we squeezed a lot more out of it.”
For a next-generation Gears game, they need to make some drastic changes to the formula to get me interested in the IP again.
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