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I Can’t Believe this: Gears of War Judgment Allows Players to Pay-to-Win

Gears of War Judgment will allow players to purchase XP boosters using a micro-transaction payment model. More details below. 

CVG has reported that XP boosters are available on the Xbox Live store right now. Players can buy double XP for ten matches for 80 MS points.

Double XP for 50 matches will run you 320 MS poitns, 100 matches for 560 MS points, and 200 matches for 800 MS points. If you buy the Gears of War Judgment season pass, you will get permanent double XP and all the DLC for 1600 MS points.

I am disgusted by Microsoft, Epic, and People Can Fly’s decision to allow this type of practice, in a highly competitive mulitplayer game. Micro-transaction, on disc DLC, and Day one DLC are killing the game industry in my opinion. I will never purchase another Epic, People Can Fly, or Microsoft game again. In fact, I think I’m done with Microsoft. They don’t support their own system with games, other than shooting, racing, and Kinect. This XP boosting/pay-to-win crap has to go.

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Author: Francis@PE (13776 Posts)


5 Responses to I Can’t Believe this: Gears of War Judgment Allows Players to Pay-to-Win

  1. BC20FLY says:

    Capcom pretty much did this move in Street Fighter X Tekken, where you buy DLC gems that boost your stats like damage, meter building health etc. The worst gem I ever saw you can buy and equip in RANKED MATCH is the "Ultimate Defense Gem" where it negates chip damage, blocks AND techs grabs for you. Very ridiculous. It makes me feel good when I beat those kind of faggots online lol.

  2. Syv says:

    I've always wanted to post an article on the state of gaming in general, but a reply to this article will do.

    This is the new era of gaming, and the only way I see gaming going back to the gamer is a gaming crash. It's sad, but like every other property once it gets too big, it gets greedy. A crash could downsize the gaming market, and bring things back to where they need to be. Most so called AAA games are no more than stale Hollywood productions. A generic story, a plot twist, throw in some explosions, cursing, and guns, along with some drama, and blood, and you've summed up 99.99% of what the AAA game has become.

    Gone are the days of getting a game, and owning it. Now it's technically illegal to take the game to your friends house to play it. Unlocking content through playing the game is gone. now it's all DLC. Want to "unlock" new characters? Well get ready to pay up! People have somehow been convinced to download games, instead of buying their own copy. Further stripping their ownership of the game. People who are purchasing retail games through download are only renting the game. Once the rights expire, the game is gone. If you buy a physical copy you have the game forever, considering you take care of your copy. That's why digital downloads are encouraged so much these days, because it removes your ownership of the game, and give it to these companies.

    Companies like EA, Epic, Crytek, Microsoft, and the list goes on are going forward to this business model. As I fear it will create a snowball effect. Things like losing the right to own the game you purchase, less and less content in games subsidized by DLC on top of the 60$ your already paying, always online single player, and the transformation of the video GAME into the interactive movie. Doesn't bode well for gaming in my opinion, and I don't expect it to get any better until things crash.

    • Furious Francis says:

      Nintendo is going to fight hard for this crap not to happen.

    • Amigaengine says:

      "Most so called AAA games are no more than stale Hollywood productions. A generic story, a plot twist, throw in some explosions, cursing, and guns, along with some drama, and blood, and you've summed up 99.99% of what the AAA game has become."

      I could not agree more !

      My personal belief is western developers are the reason for home console decline. No originality, buggy games (Bethesda) etc.

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