Injustice Gods Among Us will have Better Implementation of Content and a Better Netcode than Mortal Kombat 9

 

 

Injustice Gods Among Us will feature better implementation of DLC and a solid netcode that has been being worked on and tweaked for over 2 years. Hit the link for the direct quotes.
“On one end of the spectrum, we learned what works, and on the other, what not to mess with. We’re retaining a lot of the key features like the amazing 3D graphics set on a 2D fighting plane, the need for tournament-level depth, and the success of having a ton of content available for players of all experience levels. We’re planning to have more content in Injustice than we had in MK9.

We also paid a lot of attention to the things we know we need to improve. We weren’t happy with how we handled ”compatibility packs” for DLC play, so we have a whole new system that ensures all players get the content they need. We also spent two years focused on netplay, realizing that nothing matters more for network play than launching with solid, great fundamental netcode.” - NetherRealm Studios’ senior producer Adam Urbano

I really like Mortal Kombat 9 but the netcode was shaky at times. Its good to hear the devlopers are taking so much time to fine tune the netcode and implement the DLC in a meaningful way.

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