Some gamers have raised concerns over Capcom shutting down Mighty No.9 because the character design is so similar to Mega Man. However, Inafune is not worried about it at all.
Here is a portion of the interview with Inafune.
USG: I think it’s good that the legal questions weren’t the first thing in your mind, but obviously, they do have to come into consideration at some point. I’m wondering if you’ve looked into previous legal precedents — things like Microsoft and Apple’s look and feel lawsuit. An even more direct parallel might be the game Tear Ring Saga, which was made by one of the creators of Fire Emblem. Nintendo wasn’t very happy about that. Have you looked into any of those situations?
KI: Honestly, publishers and developers always disagree on lots of issues. And so that conflict and that friction will always be there. The Infinity Ward guys are a perfect example, a publisher and a developer disagreeing over what they each think their value is. If you start worrying about that, you’re not going to get anything done. It just comes with the territory.
That being said, Mega Man is Mega Man because it’s my style. It’s my artistic style that created that character. Beck, in Mighty No. 9, is also a character that I’ve created. If the idea is that I should try to stop creating characters via my style and try to create a different style that totally doesn’t fit with me, that doesn’t seem to make a lot of logical sense. Certainly I’m not going to do that just to make Capcom happy. I am who I am. My artistic style is what it is. We’re all going to naturally gravitate toward what fits us naturally as an artist or a creator or a designer or whatever. That’s all I’m doing in this case as well.
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