Killzone Mercenary is Optimized for the Vita with Advanced AI
Killzone Mercenary is not developed by the series creators Guerilla Games, instead its Guerilla Cambridge that has been tasked to make a portable version of one of the most graphically intense games, Killzone 3. The developer has shared some interesting tidbits on gameplay, AI, and more.
In a interview with the PS Blog EU, the development lead Piers Jackson discussed Killzone Mercenary’s visuals against Killzone 3′s.
“In some regards we’ve tried not to shrink it at all”, he explained, “we’ve tried to get a full Killzone experience running on PS Vita. The system is incredibly powerful – we’ve got graphics that are comparable to Killzone 3 running on a handheld.
“It’s optimised in a lot of locations but the core AI system is based precisely on Killzone 3. We’ve had to replace a few of the audio and rendering systems but the back-end leading into them is pure Killzone engine architecture. We’ve also got certain things in the renderer that are unique to our system – we’ve added reflection mapping on the floor and particle systems can actually be lit as well.
“There may be a few areas we’ve had to tone back a bit, but we’re pretty convinced that we’ve come up with something that touches most of the technical features from the main Killzone engine.”
Looks like Killzone fans are in for a treat when this game is released.
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