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Microsoft, You Stripped Rare Of Its Soul, Talent, and Great Developers, It’s Time To Let Them Go

 

By: Furious Francis – owner & editor- in- chief

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A lot of you guys might be too young to remember, but at one point Rare used to be the Retro or Naughty Dog of the gaming industry. Rare made classics on the Super Nintendo like Donkey Kong Country and Killer Instinct. Innovative, moving, and graphically superior to 99% of the other SNES games. Rare defined the mid 90′s for graphically enhanced Super Nintendo Games. Rare was not done there though. Rare somehow followed up Donkey Kong and Killer Instinct with a game that defined console first person shooters, 007 GoldenEye on the Nintendo 64. Local multiplayer was popular in the late 90′s but GoldenEye redefined local multiplayer and proved consoles can do first person shooters just as good as PCs. No way Rare could top GoldenEye on the N64 right? Hell Yeah they did. Rare followed up GoldenEye with Perfect Dark that introduced multiplayer bots on a console game. The customization, level of depth, and sheer amount of content packed into Perfect Dark on the N64 made it one of the greatest shooters of all time. Bots in multiplayer are common now, but back in 1999/2000 it was unheard of. I was blown away to say the least. Here is the funny thing, I’m not finished with what Rare accomplished when Nintendo owned them. Banjo-Tooie & Kazooie anybody? How about Conker’s Bad Fur Day? The list goes on and on. It seemed like Everything Rare developed turned into gold. The name “Rare” was very fitting, Rare truly earned that name. However, something evil or some would say sinister happened. In 2002, Microsoft decided to purchase Rare for $375,000,000. Wait, I’ll write it again, $375,000,000! This was the beginning of the end of the Rare we all knew and loved.

It started out with Perfect Dark Zero on the Xbox 360. Uninspired, boring, and soulless. Perfect Dark Zero did not live up to its predecessor. The controls were a bit of a mess too, which was surprising for Rare game. It’s been all downhill since that game. These days Microsoft has Rare making Kinect crap and Avatar stuff. Oh how the mighty have fallen. Microsoft, why did you guys do this to Rare? WTF is Banjo Kazooie Nuts & Bolts? Nobody wants to play that crap. Give us a real Banjo game. So for the next round of consoles, Microsoft please sell Rare or let them go. Microsoft has proven they can’t develop their studios as well as they used to. Bioware and Bungie are gone, out of Microsoft’s clutches. Now it’s time for Microsoft to let Rare go and be the company they used to be. Maybe if Rare goes independent again all of former talent that left the company will return. It’s too bad it came to this Microsoft, but your time with Rare should have been up long ago. When current and former employees start doubting their own abilities and questioning their bosses leadership, it’s time for a change. How should Microsoft go about letting Rare leave?

Well first, Microsoft should test the market for Rare. Microsoft should see if Nintendo would take them back. Nintendo has Retro, who at this point, is 100x better than Rare so that might be out of the question. Rare has developed their casual game making skills so maybe they are doomed to stay in that space? I don’t see the benefit of Rare staying with Microsoft. What has Rare accomplished since joining Microsoft? What award winning games have they made like Donkey Kong Country, Killer Instinct, and GoldenEye? None, none at all. Microsoft stripped Rare of their heart and soul. Its time Microsoft realizes it’s over. There is nothing Rare can do for Microsoft after they have been sapped of their creative juices and talent. Any developer can make Kinect and Avatar shit. I understand Microsoft has a business to run but at this point Microsoft needs to do what’s best for Rare and the gamers. Rare staying with Microsoft is clearly not the answer.

What do you guys think? Remember when Rare was great? Tell us what you think in the comments below.

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Author: Francis@PE (13051 Posts)


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