PS4: PC Architecture Requested by devs, Still a “Gaming Console at Heart”
The PS4 build is completely different than the PS3 architecture. Sony own first party developers asked Sony to make it more like a PC. However, Sony’s Worldwide Studios VP Michael Denny has claimed the PS4 is still a console at heart despite it’s PC makeup and multimedia features.
In an interview with OPM, he discussed the architecture of the PS4, ”
“I think the main reason behind it is that’s what the development community wanted. That’s what the development community want in terms of ease of development and making the best games they possibly can.”
“This is still a console made for gaming, with gaming at its heart. I think that we learn from all the platforms we launch & systems we’ve developed.
“Part of PlayStation 4 is learning from previous platforms and making things better. Then part of it is the new experience as well, adding extra features, and you put those together for a much better package and much better experience for the gamer”.
Games are still the focus though, “At the end of the day it’s about the output. It’s about having the best games and the best experiences. To do that you’ve got to have the best creators on board, the best development teams.
“That’s the whole philosophy behind it and we’ve architected a system that we believe will get us the best content. Making decisions like having the 8GB high speed system memory on board is just a massive win for developers in terms of the sort of games they can create, and the ease of game development”.
“I think that ultimately great content always wins the day”, he concluded.
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