Tag Archives: Monolith Soft
Executive Director of Xenoblade Chronicles X Tetsuya Takahashi has discussed the game’s Skells a bit more to Famitsu. Get his full comments below.
Nintendo president and CEO Satoru Iwata conducted a new ‘Iwata Asks’ featuring Monolith Soft and Xenoblade Chronicles X. Get the full summary of the interview below.
Game Informer sat down with Monolith Soft’s Tetsuya Takahashi and Monster Games to discuss all things Xenoblade. Get the full details below.
Lately, I’ve been seeing a lot of people claim that Xenoblade Chronicles X is a second party game, it should come to PC, and all sorts of nonsense. Sooo…. I’m here to set the record straight. Nintendo owns nearly 100% of Monolith Soft.
Back in 2007, Nintendo acquired 80% of Monolith Soft from Bandai Namco, later, Bandai Namco sold their remaining 16% of stock to Nintendo, making Monolith Soft a “first party developer”. I saw this thread over on the VGChartz forums, in addition to “some” of my own users on YouTube saying that Monolith is a “second party” studio for Nintendo. Just so we’re all clear. Xenoblade Chronicles X and Monolith Soft are as first party as Metroid Prime with Retro Studios. Hirohide Sugiura and Tetsuya Takahashi might own the remaining stock for the company, as they are the original founders of Monolith Soft. However, it’s completely possible Nintendo acquired the remaining 4%.
Final Fantasy 15 developer Wan Hazmer, took some time out of his busy schedule to praise the Monolith Soft team for their work on Xenoblade Chronicles X. On his personal blog, Hazmer gushed over the Xenoblade’s huge open world then stated that he will buy a Wii U for this game alone.
Soraya Saga, the wife of one of the producers of Xenoblade Chronicles X has retweeted the announcement of the Nintendo Direct set for Wednesday at 5PM ET. When Saga retweets Nintendo Direct announcements, that is usually a sign we’ll get more footage on her husband’s game at the same direct. Let’s hope Nintendo can pull through with some new information or awesome footage of Xenoblade Chronicles X tomorrow! In the meantime, you can rewatch my analysis videos from 2013 and 2014 to refresh on the little details!
Matt from YoVideoGames had a exclusive Xenoblade Chronicles X interview with Corey from Nintendo’s Treehouse. This is a bit old, but i missed this one the first time around.
Xenoblade Chronicles X is Monolith Soft’s first HD game. Many of the tricks, optimization techniques, and key areas needed in efficient high-definition game development is being made through Xenoblade Chronicles X. Producer Tetsuya Takahashi discussed this topic with EDGE.
Xenoblade Chronicles X producer Tetsuya Takahashi has detailed what Wii U players can expect the Gamepad to do in the Monolith Soft RPG.
“We decided that it would be perfect to use as a navigation device, in the same way that a lot of tablet computers are. We’ve put some important features relating to the game system and your objectives onto the GamePad, so I feel that this should create a very user-friendly experience for players.” Source: EDGE
Xenoblade Chronicles X producer Tetsuya Takahashi, has stated that the quest log and system for this game will be much more user-friendly than Xenoblade Chronicles’ on the Wii.
Xenoblade Chronicles X producer has revealed that the game’s map will be more than five times bigger than Xenoblade Chronicles on Wii.
From the developer of the Xenosaga Trilogy and Xenoblade Chronicles comes an all new JRPG from Nintendo. If you dig giant robots, guns and ammo and epic storylines, you’ll gonna dig even more when you play Xenoblade Chronicles X from Nintendo and Monolith Soft… ONLY on Wii U!
iYakku has uploaded the English subs of Xenoblade Chronicles X’s opening sequence. Check it out below.
iYakku from YouTube has put up a new analysis piece looking at Xenoblade Chronicles X’s DOLL. Check it out past the link.
Just incase some of you forgot, I uploaded my Xenoblade Chronicles X gameplay analysis’ today on PE Nintendo. Watch both episodes below if you missed it.
Xenoblade Chronicles X – E3 2014 Gameplay Analysis – New Combat Abilities, Class Systems, and Story Details
Francis from Playeressence breaks down the massive gameplay demo the Nintendo Treehouse team showed off at E3 2014. Combat improvements, new mechanics, class based characters, and more! Subscribe to my PE Nintendo Channel for more awesome content!
This was my first gameplay analysis I did on Xenoblade Chronicles X back in 2013. Make sure you check out my E3 gameplay analysis of Xenoblade Chronicles X if you have already seen this one. Subscribe to my PE Nintendo Channel for more great content.
The developers behind the massive Wii U RPG Xenoblade Chronicles X are reportedly working/helping out on several project according to Nintendo’s Mr. Takahashi. This was brought up at Nintendo’s shareholders meeting last week. Get the full Q&A past the link.
Nintendo’s Financial Results Briefing has revealed the Monolith Soft’s X will be getting a worldwide release in 2014. Before, it was previously thought that the title might only hit Japan in 2014, then release worldwide in 2015. But that does not seem to be the case for now. You can see the listing for yourself here. Thanks Hardensoul72 for the tip!
DePapier from the Playeresssence community was nice enough to translate all of the Katakana written moves in the latest combat video for Monolith Soft X. Check it out below. **Updated** There was a mistake. Originally DePapier put “Banning Sword” but he meant “Burning Sword.”