Tag Archives: Monolith Soft
Bandai Namco was at the Anime Expo 2015. Check out the wrap up below featuring Project X Zone 2 on 3DS.
Source: Bandai Namco
In an Siliconera interview with Kensuke Tsukanaka, the director of Project X Zone 2, he hinted at the possibility of Baten Kaitos coming back if fans ask for it.
“Are fans ever going to see Baten Kaitos again, inside or outside of Project X Zone?” I asked Tsukanaka. He laughed, and responded:
“So, do you remember that KOS-MOS and T-elos, from Xenosaga, were in the first Project X Zone game? We didn’t include them just because Monolith Soft was developing Project X Zone, we put them in there because there were so many fans of their games on the team, and that they happened to make sense for the world of the game.
“The reason there’s not Baten Kaitos characters in the story is because they just didn’t seem to fit in anywhere. As for [Baten Kaitos] itself outside of Project X Zone, well, I can’t really say much about that yet, but I think we need some substantial feedback from fans before moving forward with a project like that. What do they want to see from it? What platform do they want to see it on? If we can gather more voices for Baten Kaitos, then maybe we can start something with Bandai Namco Entertainment. That’s about all I can say right now!”
Monolith Soft, along with tri-Crescendo, produced the Baten Kaitos games on GameCube. If there is another one in the franchise, chances are it comes to a Nintendo Platform exclusively.
While Xenoblade Chronicles and Xenoblade Chronicles X are both fine titles. The lack of the Wii being HD ultimately hurt Xenoblade Chronicles X’s development, due to Monolith Soft “being several years behind others in the development of an HD title”. This was in response to users leaving feedback about Xenoblade Chronicles X. However, Takahashi feels as this was a necessary step. The experience will ready him for his next title, where he plans to focus more on story.
Here is a list of feedback users left for Monolith Soft:
- – A richer, more passionate story
- – UI was difficult to use
- – Battle system was a bit too complex
- – Letters are too small
– Inviting other party members was tedious
– It would be cool to be able to go into out-space
– Fans more lively online features in Monolith Soft’s next title
Takahashi concluded his thoughts below:
“Being several years behind others in the development of an HD title and taking into account Monolith Soft’s company size, there are just some thing that we could not achieve, which couldn’t be helped, but in order to move on towards the next step, there was no avoiding this. And that is the truth.”
My favorite developers in the world, Monolith Soft, has discussed working with Nintendo and helping out with Zelda Wii U they’re needed.
My favorite development studio Monolith Soft, has confirmed to GamesBeat that they are hard at work on their next game, presumably for the Nintendo NX (although there is no confirmation). The RPG studio also discussed a wide range of topics from Smash Bros. to Xenoblade Chronicles’ North American launch date.
Executive Director of Xenoblade Chronicles X Tetsuya Takahashi has discussed the game’s Skells a bit more to Famitsu. Get his full comments below.
Nintendo president and CEO Satoru Iwata conducted a new ‘Iwata Asks’ featuring Monolith Soft and Xenoblade Chronicles X. Get the full summary of the interview below.
Game Informer sat down with Monolith Soft’s Tetsuya Takahashi and Monster Games to discuss all things Xenoblade. Get the full details below.
Lately, I’ve been seeing a lot of people claim that Xenoblade Chronicles X is a second party game, it should come to PC, and all sorts of nonsense. Sooo…. I’m here to set the record straight. Nintendo owns nearly 100% of Monolith Soft.
Back in 2007, Nintendo acquired 80% of Monolith Soft from Bandai Namco, later, Bandai Namco sold their remaining 16% of stock to Nintendo, making Monolith Soft a “first party developer”. I saw this thread over on the VGChartz forums, in addition to “some” of my own users on YouTube saying that Monolith is a “second party” studio for Nintendo. Just so we’re all clear. Xenoblade Chronicles X and Monolith Soft are as first party as Metroid Prime with Retro Studios. Hirohide Sugiura and Tetsuya Takahashi might own the remaining stock for the company, as they are the original founders of Monolith Soft. However, it’s completely possible Nintendo acquired the remaining 4%.
Final Fantasy 15 developer Wan Hazmer, took some time out of his busy schedule to praise the Monolith Soft team for their work on Xenoblade Chronicles X. On his personal blog, Hazmer gushed over the Xenoblade’s huge open world then stated that he will buy a Wii U for this game alone.
Soraya Saga, the wife of one of the producers of Xenoblade Chronicles X has retweeted the announcement of the Nintendo Direct set for Wednesday at 5PM ET. When Saga retweets Nintendo Direct announcements, that is usually a sign we’ll get more footage on her husband’s game at the same direct. Let’s hope Nintendo can pull through with some new information or awesome footage of Xenoblade Chronicles X tomorrow! In the meantime, you can rewatch my analysis videos from 2013 and 2014 to refresh on the little details!
Matt from YoVideoGames had a exclusive Xenoblade Chronicles X interview with Corey from Nintendo’s Treehouse. This is a bit old, but i missed this one the first time around.
Xenoblade Chronicles X is Monolith Soft’s first HD game. Many of the tricks, optimization techniques, and key areas needed in efficient high-definition game development is being made through Xenoblade Chronicles X. Producer Tetsuya Takahashi discussed this topic with EDGE.
Xenoblade Chronicles X producer Tetsuya Takahashi has detailed what Wii U players can expect the Gamepad to do in the Monolith Soft RPG.
“We decided that it would be perfect to use as a navigation device, in the same way that a lot of tablet computers are. We’ve put some important features relating to the game system and your objectives onto the GamePad, so I feel that this should create a very user-friendly experience for players.” Source: EDGE
Xenoblade Chronicles X producer Tetsuya Takahashi, has stated that the quest log and system for this game will be much more user-friendly than Xenoblade Chronicles’ on the Wii.
Xenoblade Chronicles X producer has revealed that the game’s map will be more than five times bigger than Xenoblade Chronicles on Wii.
From the developer of the Xenosaga Trilogy and Xenoblade Chronicles comes an all new JRPG from Nintendo. If you dig giant robots, guns and ammo and epic storylines, you’ll gonna dig even more when you play Xenoblade Chronicles X from Nintendo and Monolith Soft… ONLY on Wii U!
iYakku has uploaded the English subs of Xenoblade Chronicles X’s opening sequence. Check it out below.
iYakku from YouTube has put up a new analysis piece looking at Xenoblade Chronicles X’s DOLL. Check it out past the link.
Just incase some of you forgot, I uploaded my Xenoblade Chronicles X gameplay analysis’ today on PE Nintendo. Watch both episodes below if you missed it.