Tomb Raider Multiplayer will make Lara’s Universe “Persistent”
Tomb Raider has a brand new multiplayer aspect that is integral to the life of the game. Eidos’ Montreal’s Daniel Bisson lays down why players will be coming back to Tomb Raider all the time.
In a interview with Eurogamer, Bisson said the team added multiplayer to the typical single player franchise to take advantage of the atmosphere and setting of the games setting.
With single player, there’s a start and there’s an end. And you have some games with a rich universe, and you think you want to stay there forever and then it ends. You want to stay in that universe – there are some games like that,” he said.
“One of things that was pitched was can we make that Tomb Raider universe persistent? We wanted to do that, and we explored new maps and new types of gameplay, and for me that’s very meaningful – taking that world and making it persistent.”
Bisson also said Crystal Dynamics pushed for a multiplayer mode because Lara Croft and the Guardian of Light, an isometric co-operative affair, showed the Tomb Raider fiction isn’t sacred to single-player games.
But the developer admitted the multiplayer side of things isn’t essential, and didn’t pretend that what Tomb Raider does is particularly original.
“We don’t have to have multiplayer to have a successful single-player. I do agree that it’s not critical to do that,” he said.
“Let’s be honest, it’s not oh my god this is a revelation. It’s a first step,” he added.
“If it’s powerful, if it works well, we’re going to continue and we’re going to build on that. For us it’s about making an experience that’s a little different. It’s not ground-breaking, but it’s fun, and it’s Tomb Raider.”
Tomb Raider is due on PC, PlayStation 3 and Xbox 360 in March.More From Playeressence Call of Duty Black Ops 2 PlayStation Vita Needs Buy Wii U, Get Previous Troll Needs New Marketing Owners eShop Games? Playeressence Original Next Generation News All the Top Gaming News Content & Shows Central, All info here For the day here