Metroid Prime 4 on Wii U – Features we want to see
Furious Francis Lists three features Metroid Prime 4 on the Wii U has to have.
(Super Metroid voice) ‘The last Metroid Game was met with a lot of negativity, the fanbase was NOT at peace’.
Metroid Other M was a mixed bag. It did a lot of good things, but it did a lot of bad things too. The worst one was the game-ending bug that wouldn’t let me get to section 3. I either had to send the save data to Nintendo, or restart the game and not backtrack in a specific section to avoid the bug. I did neither. Retro needs to be back in the helm for the Metroid franchise. Playeressence initially broke the news that Retro is developing Metroid Prime 4 for the Wii U and 3DS. Here are some ideas Retro could use to maximize the Gamepad on the Wii U.
Quick-scanning with the Wii U Gamepad
Metroid Prime has a excellent scanning system that details information on the enemy, but at times it can get in the way of the fighting, being more of a chore than fun. Using the Wii U camera to quickly scan an enemy and display important info on the main screen and additional info on the tablet screen would be a great addition to the Prime series. This mechanic could also be used to X-ray objects for secrets and find hidden paths.
Quick navigation with Full Wii U Gamepad Map
This one seems like a given, but anybody who has played the Metroid Prime series knows navigation can get a bit confusing with all the backtracking. Especially Metroid Prime 3’s wire map layout. Having the tablet controller to quickly access your map and mark areas with hints would greatly improve the Prime Series. While trivial, it needs to be in there to fix some of the few flaws the Metroid Prime games have.
Use the Wii U mic to the fullest
Metroid Other M brought a huge narrative to the Metroid franchise. Some people hated this, but I thought it was a great idea, the execution was just lacking. Metroid Prime 4 could use the mic on the Gamepad to hear what Samus is thinking. This idea correlates to my number 2 idea. If you mark a area on your map, Samus will say “ there is something here, or my map is marked in this spot”. Using the Mic to explain Samus’ thoughts as if you were thinking to yourself, would be innovative and expand upon what Metroid Other M did. Just imagine walking in a moody atmosphere with enemies anywhere and quietly you hear Samus’ inter thoughts as she prepares for battle. Immersion has always been one of the key selling points for the Metroid games. This idea could take it to a whole other level.
These are just some of the ideas I can think of right now. What do you guys think? What would you want added to the Metroid formula on Wii U.
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