Wii U Hit List: Red Steel 3
Red Steel was the Dr.Jekyll and Mr. Hyde of the Wii “Core” games. The first one had a lot of hype behind it and many thought it would come together in time for the Wii’s launch. But, unfortunately the game was released far too early and was plagued with bad controls, subpar graphics (compared to the renders they showed, and offline split screen multiplayer that very few people played. Red Steel 2 on the other hand was really good. Being one of the first 3rd party Wii games to use the Wii motion plus. Red Steel 2 delivered on what everybody thought the first one would do: Tight control, great graphics, and a buttery smooth framerate. The problems with Red Steel 2 was the lack of multiplayer and replay value. With the Wii U offering a more core focused platform, this would be a perfect time for Ubisoft to bring back Red Steel to the Wii U. Here are a few things I would like to see in Red Steel 3 for the Wii U.
Fully Integrated Online
If there was one thing lacking in Red Steel 2 it was the omission of online multiplayer. I would have loved to slice and shoot people up with the Wii Motion plus online. With the Wii U, multiplayer could get really interesting. Having standard game modes like deathmatch, team deathmatch, and capture the flag would be a good starting point. 4 on 4 would be more than enough for this type of game. Upgrades, new weapons, skill trees, skins, and achievements would go a long way to building a foundation for long gameplay sessions slicing and dicing online. MiiVerse Integration for tips, tough boss messages, and strategy could be a nice way to make the singleplayer more connected with your friends.
Unique Gamepad Controls
This one might seem like a given but its’ not considering how Red Steel 2 played. The controls in Red Steel 2 were good, good enough to keep and improve on the design for Red Steel 3. However, the gamepad is unique and needs to be used as well. Having dual control schemes would best fit everybody’s needs. There are gamers out there that don’t like motion controls at all so good Wii U gamepad controls will be a must. Some of the ideas for the Wii U gamepad could be a map of course, hint reminders, hot keys for special attacks, and potentially swipe sword controls similar to Ninja Gaiden Dragon Sword. If your not familiar with Ninja Gaiden Dragon Sword check out the trailer below explaining the controls.
Red Steel 1&2 had solid stories but lacked those epic or memorable moments. For Red Steel 3, the story really needs to grab and pull you into the world. One of Red Steel 2’s problems was the game’s atmosphere. It was very empty and lacked life. Red Steel 3’s story and set pieces should be better if they work on the surroundings and include more NPC’s. The horsepower of the Wii U should clear up that issue though. I liked that the main character was a mute but I wouldn’t mind if he talked in Red Steel 3.
Singleplayer Replay Value
Red Steel 3 needs to have plenty of singleplayer content. Multiple difficulties, boss rush modes, time attacks, extra DLC missions/content, and new game plus are all welcomed editions. With the enhanced disc space of the Wii U, Ubisoft should have plenty of space to pack all that content in. Some Nintendo themed unlocks would be a nice addition too. The vid below is the challenge mode for Red Steel 2
That’s what I want to see in Red Steel 3. What do you guys want to see in Red Steel 3? Put them in the comments below.