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Xenoblade 2 will be the Wii U’s Final Fantasy VII

Xenoblade 2 is on track to be one of the greatest RPG’s every created, and it could end up being the Wii U’s Final Fantasy VII.

Before you even read the article, take a moment to absorb the trailer of Xenoblade 2. Observe the game, and see if your can point out all the innovative gameplay styles this epic RPG features.

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First, I want to clarify what I meant by saying Xenoblade 2 will be the Wii U’s Final Fantasy VII: A game so great, it sells systems, and redefines the genre. For those who do not know, Monolith Soft is a bunch of old Square Soft employees from the good old days. Back when Square Soft was kicking-ass with games like Chrono Trigger, Final Fantasy 6-10, Secret of Mana, and Chrono Cross. They were the best of the best, in the golden age of gaming. This was back when Square Soft actually made games that not only rivaled Nintendo’s quality, it actually beat them at times. However, all good things must come to an end. Square Soft had a mass exodus of developers. The creator of Final Fantasy, Hironobu Sakaguchi, left to form his own team, Mistwalker. While other former Square Soft employees joined up to create Mononlith Soft in 1999.

After years of making franchises like Baiten Katos and Xenosaga, Monolith Soft was sold to Nintendo in 2007, and the rest is history. Monolith Soft has been producing excellent software for Nintendo like Xenoblade, Soma Bringer, and Project X Zone. Their latest creation, Xenoblade 2, will revolutionize RPGs. Xenoblde 2 has two key factors going for it: Innovation mixed with familiarity

Monster Hunter Style Battles 

Monster Hunter is a fixture in the Japanese community, often being played casually by children and parents. However, that game has a hardcore side like you’ve never seen. The collecting, battling, difficulty, and challenge are some of the toughest in the industry. There’s so much to do, and not enough time to do it. Xenoblade 2 looks to emulate the massive battles in Monster Hunter, but takes it a step further. Monolith Soft is looking to capitalize on the success of Monster Hunter, by putting their own unique spin on it.

Complete open World

In this age of simple mechanics, and linear gameplay (yeah I’m looking at you Final Fantasy 13). Xenoblade 2 throws a nasty wrench into all of that. The game is massive, I mean huge! You see somewhere in the distance? You can go there. The environments are detailed, varied, and gorgeous. Xenoblade 2 proves that raw tech specs are one thing, but optimization is key. The World in Xenoblade 2 is bigger than Monster  Hunter 3 Ultimate’s, crushes the size of Final Fantasy 13, and looks better than both of them.

Unparalleled Amount of Customization and Depth

Xenoblade 2’s battle system will blown you away. While it’s similar to Xenoblade Chronicles battle system, it takes things to a drastically higher level. Creativity and customization will be a key in Xenoblade 2, but you’ll find the developers creating new mechancis that really open things up. Anytime you get a piece of armor, weapon, or shield, there’s always a use for it. Even if the weapon is old, there will be ways to use it. As you saw in the trailer, players now have the ability to switch weapons on the fly. This will come in handy, because enemies can gain residence and exploit currently equipped weapons your party is using. Inventory screens will be handled via the touch screen. Giving you detailed information for your parties equipment, similar to Fire Emblem Awakening.

Online Co-op at it’s finest

Monolith Soft recently said they wanted to create a game as addictive as Bethesda’s titles. Well congratulations Monolith, you did that with Xenoblade on the Wii. Xenoblade 2 is on another level. Bethesda usually doesn’t do co-op in their single-player games like Fallout and Skyrim. But Monolith Soft’s Xenoblade 2 will have co-op, and it’s local + online. I don’t know too much about it, but I can only expect it to be nothing short of amazing, considering how good Monster Hunter 3 Ultimate’s online is. In the reveal trailer, you can clearly see a chat log and player names on the left hand side of the screen. While Nintendo has not confirmed online multiplayer, it looks like it is a lock to be in the game. However, Nintendo could still pull the plug on multiplayer, if Monolith Soft runs into problems.

The thing that really makes Xenoblade 2 unique, is the mechs. I’ve never played a game that has, Monster Hunter style battles, Final Fantasy style customization, open world gameplay, and mech combat. The mech combat in Xenoblade 2 isn’t a gimmick either. It’s going to be integral part of the game. As some Monsters will need a little more fire power to take down. Xenoblade 2 has it all, the battle system is innovative, the graphics look great, the world is huge, the monsters are massive, and it’s made by the best JRPG developers in the business.

More information about Xenoblade 2 will be coming at E3. That’s where that game is going to get it’s coming out party. Will any game ever match Final Fantasy VII’s epic set pieces and emotional impact? Probably not, but I can say with 100% confidence that Xenoblade 2 is going to be a massive hit on Wii U. It’s just too innovative, unique, and good to be overlooked.

What do you guys think about Xenoblade 2? Excited as I am? Not that excited? Where does this game rank on your Wii U hype list? Put them in the comments below.

***Check out the video version on YouTube*** Or you can watch the embedded version below.

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Author: Francis@PE (14854 Posts)


24 Responses to Xenoblade 2 will be the Wii U’s Final Fantasy VII

  1. SuperSlayan says:

    The reason why it will never come close to final fantasy 7, 8 or 9 is because of the raw emotion you got when you walked into a new town, being able to walk in ALL the buildings – even if they weren't directly relevant to the story.

    Where there are good graphics, there are emotional losses.

  2. lasermaster123 says:

    This game is going to be amazing :D Saw the trailer and it was the best game out of all E3 reveals, no doubt about it. Although Bayonetta 2 and Super Smash Bros. were very interesting but this game took the cake. It looked much more interesting to watch than FFXV and KH3 despite the fact that the latter games are games of more popular IPs and have been awaited since a long time.

    I am really interested in seeing what the X can accomplish on Wii U, optimizing the Wii U's hardware and wringing out the maximum juice from it. It looks like its ex-Square Enix employees vs. the current ones, to see who makes the best upcoming home console JRPG :D

  3. PlywoodStick says:

    One interesting thing which Xenoblade did, which I find is something that MMORPG’s often try and fail to do, is allow the player to develop a true sense of being in the world through the quests.

    In some cases, like (the old) Final Fantasy 11, the quests were SO grueling, and SO tough to complete, that even though there are interesting characters/events involved, by the end, you just feel like, “Wow… I need to rest…” You’re not really allowed to absorb what’s going on, because you were too focused on just surviving to care. The event passes by swiftly, even though the journey felt never-ending.

    In other cases, like World of Warcraft, the quests involve some random NPC spilling their life’s story, then asking you to improve their sorry situation, since they’re practically helpless and you’re powerful. So you do so, then they grovel at your feet, and give you a token of their esteem. By the end, you feel empowered, thinking, “So… now what?” There is some purpose to where things and characters are placed, but it all feels like you’re running mundane errands. You feel like an expert bounty hunter being commissioned to find a lost pet, no matter what the task or location.

    In Xenoblade, the side quests are timed to subtly coincide with when they are useful, much like FF9 did with it’s ability-learning system. Even without grinding, you receive just enough information or tools to do what you need to do, but not quite enough to demonstrate instant mastery. Once you arrive at your prescribed destination, you begin to see how different things interact with each other, where they are, and how all of these pieces of their ecosystem fit together.

    The Mechon increasingly feel like a kind of scourge. Certain creatures feel like things that the local populaces have to deal with on a daily basis. Various landmarks are etched into your memory, as if you are revisiting them in the same way as you might remember little details about your own real life area.

    You are constantly reminded of being small and insignificant in the grand scheme of things. You can gaze off into a far-off distance, remembering the earlier time-space in which you were there, and something significant happened…

    This cohesion of experience is not something that can be emulated, it must be created for itself. The Xenoblade 2 trailer reminds me more of Xenogears mixed with Monster Hunter than a spiritual successor, so we’ll have to wait and see if the feeling of the mechanics matches the feeling of the world.

  4. Kamille_Bidan says:

    To me Ni No Kuni and Xenoblade were pretty boring and overall bad games. Both overrated as hell too. Shouldn't even be mentioned on the same sentence as FF7 if you ask me. People might say that FF7 is overrated but the game's on a league of its own compared to these 2.

    • Furious Francis says:

      That\’s your opinion, but I would say many many people disagree with that statement.

    • PlywoodStick says:

      I played Final Fantasy 7 when it first came out. I used to think about the themes, and the sequences of events, and how and why events happened the way they did…

      Nowadays, in hindsight, I can see the earlier titles which contained elements which were thought to be ground-breaking in FF7, such as the Phantasy Star series (especially 4), the Ultima series (especially 7), Shadowrun, Lufia 2, Lunar 2: Eternal Blue, and even FF6. If I had the chance to play these titles in my youth, all of which I somehow missed in one way or another, I would not have thought FF7 to be so profound.

      FF7’s strength is that it coherently pulls together elements from other games which came before it, added a heavy environmentalist message into the theme, then built the mechanics upon the theme, without culling tradition.

      I prefer the abstracted, metaphorical details of FF9, and the brooding “high sci-fantasy” of FF4, though.

    • PlywoodStick says:

      I would also say that Breath of Fire 2 contained very heavy existential, ethical, and biblical themes, while still crafting a sense of wonder within it’s world, long before Final Fantasy 7 came along to claim it’s dominance as the supposed “end-all be-all” of RPG’s.

  5. wooferz says:

    Xenoblade 2 will have a lot to live up to after how amazing the original was.

  6. Fox says:

    You Francis are so awesome man! Excellent read! When I first saw Xenoblade 2 trailer I was so happy and proud to be a video game player. Monolithsoft is my favorite developer in this whole industry. Xenogears, Xenosaga, Xenoblade where all amazing pieces of art that could ever grace this industry. All had amazing plot stories, music, combat, settings, etc.

    Xenoblade 2 won't be Like a FF 7 or 6. But, it will become something of its own. That defines a new genre of what we can see as the next Best video game of all time.

    • Furious Francis says:

      Thanks, I'm not saying Xenoblade will play like FF 7 or 6, but I do think it has the potential to be mentioned as one of the greatest RPGs of all time. Xenoblade is high on many peoples list and was rated the best RPG of last gen.

  7. AaronB says:

    I'm very excited for this one; I haven't been able to play Xenoblade Chronicles because of the price and availability, but it sounds amazing.

    Do we know anything about classes, or a magic (or other ability) system? So far it all looks like equipment-based fighting, switching between melee and ranged. I've also never played an online JRPG; how does it work if people are at different points in the game, and have accomplished different things?

    Thanks for a very intriguing article.

  8. Bay2OnWiiU4Life says:

    I see what you did there. All humor aside, I believe X is gonna be a certified platinum seller for the Wii U. The graphics reminds me of Final Fantasy XII (in the early stage of development), but it's gonna improve by the time MonolithSoft reveals the improvement soon.

  9. Silver says:

    I just hope the localization, and english version have a whole lot more care put into them. I don't want to have to wait multiple years after the game is released in Japan to get it in the US like we did with Xenoblade. Plus i'd like proper voice actors. I actually turned the voice volume off on Xenoblade/The Last Story, because of how annoying it was. Hey if they want to give us a choice to use the Japanese voices with english subtitles like Fire Emblem Awakening did. Even though Fire Emblem Awakening had an awesome english voice cast on top of including the awesome Japanese voice cast. I'd love that too!

    • Furious Francis says:

      I think the localization will be solid. Nintendo needs this game to sell in all regions. It won\’t take forever to release the game in the US. I\’m really looking forward to seeing it at E3.

      • RicardJulianti says:

        Considering it was shown in the NA Nintendo Direct in January, localization will not be a problem. I mean, why bother if they had no plans to bring it over? Less than a year for localization, a full year tops. Otherwise they'll have another Operation Rainfall on their hands, which probably isn't the best PR.

    • koopzilla says:

      I didn't mind the voice acting at all. I watch lot's of British shows and movies, so the accent is not a problem. I did have a problem with how they said the same thing over and over, like "what a bunch of jokers", that could get annoying. But overall I felt the voice acting was nicely done.

      I didn't like the game on the level that I liked FF7, or especially FF6. But it was easily the best Japanese RPG I've played since Skies of Arcadia Legends, or Tales of Symphonia or Abyss, I also loved Grandia 2. But those games came out a long time ago, and Final Fantasy sadly hasn't been doing it for me since the Playstation 2 came out and they decided to switch their efforts to purely graphics. I also really enjoyed The Last Story, I'd like to see a new one of those.

      I just hope NOA doesn't pull what they did last time with this one. As I recall they also showed trailers and stuff of the first one, and I remember reading about it several times in Nintendo Power. Then they just seemed to refuse to release it. I really don't think they are going to let what happened last time happen again though.

    • o1striker says:

      The VO was fantastic in Xenoblade imo. Maybe you just don't like the english accent.

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