ZombiU Developer Explains what she Would Change in the Sequel

ZombiU was a polarizing game that saw negative reviews at the beginning, but started to pick up steam as people understood what the game was about. Lead writer and story design director, Gabrielle Shrager explains what she would change in a sequel. 

Gabrielle Shrager says that she would like to see a bigger variety of melee weapons.

“More melee weapons would be one of the first things on our list. Give me a halberd to keep those zombies back! The pickings in the Tower of London’s armory would feel like Christmas!”

The cricket bat was designed to be used almost as a last resort, significant because it’s such a violent assault on your senses. Players quickly learn that it won’t save their bacon against more than one zombie at a time (either the hard way, or by listening to the Prepper). Some players depend on it entirely instead of scavenging for ammo and new gear, and these players deserve a richer melee experience.”

I agree, there are a few things wrong with ZombiU. The melee combat needs some tuning up. More melee weapons and different strikes would be nice. The multiplayer needs to go online, support more players and two Zombie masters with two Wii U Gamepads. Anyway, I was happy with the game and hope a sequel is announced at E3.

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