Future Legend of Zelda Games Might not all run in 60FPS
The Legend of Zelda A Link Between Worlds ran in a smooth 60FPS on the Nintendo 3DS. But that doesn’t mean all games in the series in continue to run in that framerate. Link Between Worlds producer Hiromasa Shikata, discussed this with Game Informer.
“It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.”
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25 Responses to Future Legend of Zelda Games Might not all run in 60FPS
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This is kinda weird say, I see people are going start crap with this with zelda u saying its 30 FPS, when we know nothing about it
I wouldn't be surprised.
OoT ran at sub 20fps
Please keep it at 60 fps. That's what games should be in the year 2013. Very, very few exceptions in my eyes.
It makes sense to me. They need to do what they think is right for the future games. Just because a game is 30fps doesn't mean it's unplayable.
Tell that to PC elitist and other fanboys
You know what they say, "33 frames per second, which is not very playable. 60 is definitely playable, though not ideal." I really hate that video.
They will be 80 FPS instead.
Don't care about the framerate; I just want a steady framerate.
I really don't see much difference between 30 and 60 fps, I mean I know what it is in theory but I almost never notice when I'm playing. I guess I just don't have a trained eye to spot those slight differences between "next gen" and current gen. That said, I hope Zelda U is in 60 fps just to avoid whining.
Its not that you don’t have good eyes you buy games to play them not look for textured
To tell u the truth I can’t tell the difference between 30fps or 60gps or 1080p or 720p. I can’t even tell the difference between native 1080p or native 720. They say 30fps is unplayabe? How?
I believe you actually can tell if you pay attention. For example 1080p means you don't see any pixel from afar (you can seldom see some in 3D World on the transparent pipes, Sonic Lost has its intro CGI cutscene in 1080 and the in-engine cutscenes and the game in 720); 60 fps you just feel it through the speed of the game.
What they mean is that some future Zelda games could be not focused on fast reaction or combat and rather more on exploration, reflection and scenery instead.
The way I see it is that if Zelda U is in 30 fps it's gonna look REALLY good, like X does for example.
I'm guessing this is probably concerning Hyrule Warriors due to the number of enemies onscreen. If it's 60fps, they'll likely need to reduce the number of enemies available to battle against, since there would be a lot of things to process like the environment, the enemies, the special effects, etc. With 30fps, it's more manageable.
I have never had that big a problem with framerates. It is annoying if it dips below what it is intended to be, but as long as it is smooth and consistent I honestly don't care if it isn't 60fps.
Games are ‘never’ about framerates, so i’m not bothered; it’s ‘always’ about good gameplay. ^_^
"ZELDA ON RUNS 30 FPS?! WII U NOT NEXT GEN CONFIRMED BY OFFICIAL DEVELOPERS!"- Fanboys and trolls
Fine with me. But surprise me with the next game.
The difference between 30 or 60 fps really depends on what the game intends to be. If it's, say, a first person shooter that is locked at 30fps and has no dips, that's excellent and very playable. You wouldn't even notice the difference whilst playing it. If that same FPS, however, is locked at 60fps but dips to 40fps and even lower almost constantly, it becomes really frustrating for the eyes, and to everyone out there who have OCD, it would be damn unplayable. I have no problems with Zelda games being 30fps, ESPECIALLY if they're not action-heavy.
This might hint at Zelda U not being 60fps, but it might also mean that they're just having some difficulties optimizing the game at the moment. I would imagine that if they're actually taking their time mentioning this, it might as well turn out that Zelda U will literally be a visual masterpiece.
From what we've seen at the demo I could already tell that Zelda U would be impressive, but add these on:
that demo was built on VERY early SDK's for Wii U. They weren't progressive and optimized for a game such as Zelda U. Also note that it WAS a Demo. It's not like they worked years and years on making the game.
Nintendo is putting a LOT of money into Zelda U, and something tells me that that next Zelda game will use Retro's new, very powerful engine.
If Nintendo is to be trusted, Zelda U will be much more impressive than the demo. MUCH more impressive.
And if that is really the case, then why should we care about the difference between 60fps and 30fps?
What? Sorry but no. I expect them to strive for the best and that is not 30fps.
This 30 or 60 fps argument in games nowadays is really getting out of hand. Most people can barely tell the difference between the two, it doesn't really make or break a game if it's in 30 or 60 fps respectively. If the game is really great and fun to play, I'll take it with 25 fps, long as it plays and plays well enough to enjoy it.
I really do not think this matters much.. Zelda is a premium IP for Nintendo and the games are held to very high standards.. The FPS used will be appropriate for the game and no one other than spec Trolls will notice anything.
Please people consider a company's track record when it makes decisions.. Nintendo is pretty good on the premium IPs and will probably stay that way. A Bethseda game will probably be fun as hell but buggy for a month or 2 after release.. Microsoft will maim more classic IPs like KI and give the IP to shitty second rate studios.. The next Naughty Dog game will be great but very overrated by the media.. List goes on and on..
120 fps confirmed!
Your eyeballs will explode from joy and now it is almost playable by the master race!
lol
All the trolls laughing at 30 fps while almost every game on the PoS4 or Xbone is 30fps
The original ocarina of time was running at like… 20fps… still one of the (if not THE) best games ever created.
just pointing that out.