Category Archives: 3DS
Metroid Doesn’t Sell Enough? Bruh…. That’s HOT GARBAGE | PE RantZ
It seems like Metroid will be skipping Wii U this generation, and some fans are making the “sales” excuse as to why we aren’t getting Metroid on Wii U. However, if you look at the sales of past games, its obvious the franchise has plenty of room to make sell in today’s market. Subscribe to PlayerEssence for more awesome content.
Metroid Prime Federation Force - Tanabe on amiibo, Backlash, Timeline, Retro Studios & more
Metroid Prime Federation Force received quite a bit of negative reaction from E3 2015. Metroid producer Kensuke Tanabe has discussed a range of topics with USgamer from the huge backlash to amiibo support. Get the highlights of the interview past the link.
Animal Crossing: Happy Home Designer - 23 Minutes of Gameplay | TheBitBlock
Josh Thomas from TheBitBlock shows off 23 minutes of Animal Crossing: Happy Home Designer on 3DS.
Source: TheBitBlock
Mega Man Legacy Collection - Physcial Version Confirmed for Early 2016
Capcom has confirmed the physical version of Mega Man Legacy Collection will launch in early 2016. The digital version is already set for launch on August 25th, 2015 on PS4, Xbox One, PC and Nintendo 3DS. Capcom released a statement on the announcement you can read below.
Skylanders SuperChargers has Online Co-op and 4-Player Online Races
Skylanders SuperChargers might be the first Skylanders game I ever buy. Activision has just announced the multiplayer modes for the action beat-em-up, and it features co-op/4 player online multiplayer. The co-op lets players team up with a buddy to take on the campaign. Consumers can also complete in online races for up to four players. This is in addition to local co-op and split-screen races for up to two players. Activision released a statement regarding the exciting game modes.
The Legend of Zelda: Tri Force Heroes Launches on October 23rd
Nintendo has announced that The Legend of Zelda: Tri Force Heroes launches on October 23rd for the Nintendo 3DS. Check out the official press release past the link.
Media Create Sales (7/27/15 - 8/2/15) - Animal Crossing Debuts with 522K & 3DS Leads
This week’s Media Create Sales charts are in. Animal Crossing: Happy Home Designer launched strong, selling 522,556 units not including digital. Meanwhile, 3DS sales shot up to 55,124 units for the week. Get the full software and hardware charts past the link.
Terraria Wii U & 3DS Gameplay Details
Terraria’s official forums have shared a host of new information on the Wii U and 3DS versions of the title. Check it all out below.
– Additional control options on New 3DS to take advantage of the extra buttons
– The team is trying to include as much content as possible
– Dual screen setup will be used to its fullest
– So far everything up to version 1.2 is in
– Not all of the 1.3 content will be ready for launch
– The game will be receiving future updates
– Won’t have stereoscopic 3D
– Touching to build and dig isn’t compulsory
– “Wii U will take its cues from the existing console versions, but obviously takes full advantage of touch and the second screen”
– No Download Play; each player needs a copy of the game
– Wii U version has Miiverse, but no voice chat currently
– For multiplayer on Wii U, you can split the displays, meaning the first player has all of the GamePad screen and the other players split the TV screen
– 3DS is four-player ad hoc
– Use the second screen for inventory and accessory management, housing management, map usage, etc.
– CodeGlue is handling the 3DS version
– Engine Software is on the Wii U version
– Looking into what will happen with the Plumber and Hero Outfits in terms of coloring
– There will be constant updates like the other version
– “first post launch updates are already specced out”
Via: Nintendo Everything, Source: Terraria
Nintendo Claims they Often Listen to fans
Scott Moffitt, Nintendo of America’s executive VP of sales, has claimed that Nintendo listens to their fans, and looks at industry trends.
“We like to be different, unique and tend to march to the beat of our own drum. I would never say we’re blind to the outside world, but we listen to our game fans a lot. We’re always curious to [see] their reaction to new games like Splatoon. We don’t use them as our sole inspiration but we certainly like to hear what they are saying, enjoying and appreciating about a game, in addition to what they would like in future iterations of that game. We take a broad look and always pay attention to what is going on beyond our walls with trends, but it starts with listening really carefully to our gamers.”
Via: Nintendo Everything , Source: Examiner
My Take “PAST THE LINK”.
Dragon Ball Z: Extreme Butoden demo Launches on August 6th in North America
Bandai Namco has announced that 3DS players will be getting a demo for Dragon Ball Z: Extreme Butoden on August 6th in Europe and North America.
The Dragon Ball Z: Extreme #Butoden demo will be available for download 8/6 at 9:00AM PT on Nintendo eShop! #DBZ pic.twitter.com/0l1lYiEYLr
— Bandai Namco US (@BandaiNamcoUS) August 3, 2015
However, the post has since been deleted.
Where is Lucas in The Current Metagame? - ZeRo
ZeRo breaks down where Lucas fits in the current metagame for Super Smash Bros. for Wii U.
Source: ZeRo
How Real is Power to Gamers? | ZyroXZ2
“Power doesn’t necessarily equate to graphics. Graphics may be the buzzword in the current generation, but let’s talk about what power offers gamers… if anything at all anymore besides more shiny stuff.”
Source: ZyroXZ2
Chris Pranger Discusses Working for Nintendo’s Treehouse
Nintendo Treehouse employee Chris Pranger has talked about working for Nintendo, and the challenges that come with localizing games. Get the highlights of the podcast he had with Part-time Gamer:
– Nintendo’s media policy has recently changed regarding employees being more open about talking about their work but not spoilers or anything
– He is the voice of the first level boss in Star Fox Zero; also working on the game
– Talks about NOA using employees as voiceovers for fun and cheap work
– Nintendo has a game library where employees can check out games for all systems in order to be well-versed in gaming; this is how he played Bioshock Infinite
– Sakurai kills himself for his games; he is very sensitive to fan feedback
– Localization costs a ton of money and often the vocal minority of fans who want a game localized isn’t a large enough consumer base to justify the localization costs
– The original Xenoblade is an example he gives of this
– Nintendo of Europe ate the cost on that project
Via: Nintendo Everything
GameStop amiibo Pre-order Event Confirmed for August 8th, Including new 3-pack
GameStop will be holding an amiibo themed event this Saturday at 9 AM. On a first come, first serve basis, GameStop will be taking pre-orders for a custom 3-pack amiibo set that includes Rob, Mr. Game & Watch and Duck Hunt. You’ll have to put down $5 for the pre-order. Via: Nintendo Everything
3DS eShop Charts (8/3/15) - The Binding of Isaac: Rebirth Leads
This week’s North American 3DS eShop charts are in. The Binding of Isaac Rebirth took the top spot, followed by 3D Streets of Rage 2. Get the full list of titles below.
PE Tournament #1 Smash Bros. Wii U Grand Finals | Seth (1) vs. Memo (3) (7:30 PM PT/10:30 PM ET)
Two heavyweights face off for the first ever Super Smash Bros. for Wii U PE Tournament! The 3DS champ, Memo, takes on the number 1 seed Seth, in a best of 7 matchup!
Rare Co-founder Doesn’t Know why Nintendo Didnt Purchase the Company
At one point, Nintendo held a 49% stake in Rare, but in 2002, the whole company was purchased by Microsoft. Rare co-founder Chris Stamper, has said he has no clue why Nintendo didn’t purchase the company.
I’ve no idea why they didn’t do that,” he recently said to Develop. “I thought we were a good fit.”
Stamper felt that the company needed the aid to keep up with the rising costs of development.
“The price of software development was going up and up with the platforms, and Rare works really well with a partner. We were looking for someone to help broaden our horizons.”
Nintendo could have really used Rare with Wii U. What do you guys think? I think if Nintendo purchased Rare, a lot of the talent wouldn’t have left.
Via: Nintendo Everything